DrawPathCurveToQuadraticBezierSmoothRelative method
void
DrawPathCurveToQuadraticBezierSmoothRelative(
- Pointer<
DrawingWand> arg0, - double arg1,
- double arg2
Implementation
void DrawPathCurveToQuadraticBezierSmoothRelative(
ffi.Pointer<DrawingWand> arg0,
double arg1,
double arg2,
) {
return _DrawPathCurveToQuadraticBezierSmoothRelative(
arg0,
arg1,
arg2,
);
}