ExtendedCustomPaintState class
The state for ExtendedCustomPaint, managing the paint logic and properties.
- Inheritance
-
- Object
- State<
ExtendedCustomPaint> - ExtendedCustomPaintState
Constructors
Properties
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
- foregroundPainter ↔ CustomPainter?
-
The painter used for drawing on the foreground.
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- isComplex ↔ bool
-
Indicates whether the paint-item is complex.
getter/setter pair
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- painter ↔ CustomPainter?
-
The painter used for drawing on the background.
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- widget → ExtendedCustomPaint
-
The current configuration.
no setterinherited
- willChange ↔ bool
-
Determines if the paint-item will change.
getter/setter pair
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant ExtendedCustomPaint oldWidget) → void -
Called whenever the widget configuration changes.
inherited
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
inherited
-
initState(
) → void -
Called when this object is inserted into the tree.
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
setForegroundPainter(
CustomPainter? value) → void - Updates the foregroundPainter property and triggers a rebuild. This does not rebuild the child widget.
-
setIsComplex(
bool value) → void - Updates the isComplex property and triggers a rebuild. This does not rebuild the child widget.
-
setPainter(
CustomPainter? value) → void - Updates the painter property and triggers a rebuild. This does not rebuild the child widget.
-
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited
-
setWillChange(
bool value) → void - Updates the willChange property and triggers a rebuild. This does not rebuild the child widget.
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
-
update(
{bool? isComplex, bool? willChange, CustomPainter? foregroundPainter, CustomPainter? painter}) → void - Updates the properties of the CustomPaint widget and triggers a rebuild of the paint without affecting the child widget.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited