ReadonlySignalMixin<T> mixin

Readonly signal mixin for adding addition helper methods

Properties

autoDispose bool
Throws and error if read after dispose and can be disposed on last unsubscribe.
getter/setter pair
brand Symbol
finalinherited
debugLabel String?
Debug label for Debug Mode
no setter
disposed bool
Check if the effect is disposed
getter/setter pair
globalId int
Global ID of the signal
no setterinherited
hashCode int
The hash code for this object.
no setterinherited
internalValue → T
no setterinherited
isInitialized bool
Check if a signal value is set (does not subscribe)
no setter
node ↔ Node?
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
targets ↔ Node?
getter/setter pairinherited
value → T
Compute the current value
no setterinherited
version int
Version numbers should always be >= 0, because the special value -1 is used by Nodes to signify potentially unused but recyclable nodes.
no setterinherited

Methods

afterCreate(T val) → void
Internal hook for after a signal is created
beforeUpdate(T val) → void
Internal hook for after a signal is updated
call() → T
Return the value when invoked
inherited
dispose() → void
Dispose the signal
get() → T
Helper method to get the current value
inherited
internalRefresh() bool
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onDispose(void cleanup()) EffectCleanup
Add a cleanup function to be called when the signal is disposed
peek() → T
In the rare instance that you have an effect that should write to another signal based on the previous value, but you don't want the effect to be subscribed to that signal, you can read a signals's previous value via signal.peek().
inherited
subscribe(void fn(T value)) → void Function()
Subscribe to value changes with a dispose function
inherited
subscribeToNode(Node node) → void
inherited
toJson() → dynamic
Convert value to JSON
inherited
toString() String
A string representation of this object.
inherited
unsubscribeFromNode(Node node) → void
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited