SpineFlutterBindings class
Bindings for src/spine_flutter.h
.
Regenerate bindings with dart run ffigen --config ffigen.yaml
.
Constructors
- SpineFlutterBindings.new(DynamicLibrary dynamicLibrary)
-
The symbols are looked up in
dynamicLibrary
. -
SpineFlutterBindings.fromLookup(Pointer<
T> lookup<T extends NativeType>(String symbolName) ) -
The symbols are looked up with
lookup
.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
spine_animation_get_duration(
spine_animation animation) → double - OMITTED getTimelines() OMITTED hasTimeline()
-
spine_animation_get_name(
spine_animation animation) → Pointer< utf8> -
spine_animation_state_add_animation(
spine_animation_state state, int trackIndex, spine_animation animation, int loop, double delay) → spine_track_entry -
spine_animation_state_add_animation_by_name(
spine_animation_state state, int trackIndex, Pointer< utf8> animationName, int loop, double delay) → spine_track_entry -
spine_animation_state_add_empty_animation(
spine_animation_state state, int trackIndex, double mixDuration, double delay) → spine_track_entry -
spine_animation_state_apply(
spine_animation_state state, spine_skeleton skeleton) → void -
spine_animation_state_clear_track(
spine_animation_state state, int trackIndex) → void -
spine_animation_state_clear_tracks(
spine_animation_state state) → void -
spine_animation_state_data_clear(
spine_animation_state_data stateData) → void -
spine_animation_state_data_get_default_mix(
spine_animation_state_data stateData) → double -
spine_animation_state_data_get_mix(
spine_animation_state_data stateData, spine_animation from, spine_animation to) → double -
spine_animation_state_data_get_mix_by_name(
spine_animation_state_data stateData, Pointer< utf8> fromName, Pointer<utf8> toName) → double -
spine_animation_state_data_get_skeleton_data(
spine_animation_state_data stateData) → spine_skeleton_data - OMITTED setDuration()
-
spine_animation_state_data_set_default_mix(
spine_animation_state_data stateData, double defaultMix) → void -
spine_animation_state_data_set_mix(
spine_animation_state_data stateData, spine_animation from, spine_animation to, double duration) → void -
spine_animation_state_data_set_mix_by_name(
spine_animation_state_data stateData, Pointer< utf8> fromName, Pointer<utf8> toName, double duration) → void -
spine_animation_state_dispose_track_entry(
spine_animation_state state, spine_track_entry entry) → void - OMITTED setListener() OMITTED setListener() OMITTED disableQueue() OMITTED enableQueue() OMITTED setManualTrackEntryDisposal() OMITTED getManualTrackEntryDisposal()
-
spine_animation_state_events_get_event(
spine_animation_state_events events, int index) → spine_event -
spine_animation_state_events_get_event_type(
spine_animation_state_events events, int index) → int -
spine_animation_state_events_get_num_events(
spine_animation_state_events events) → int -
spine_animation_state_events_get_track_entry(
spine_animation_state_events events, int index) → spine_track_entry -
spine_animation_state_events_reset(
spine_animation_state_events events) → void -
spine_animation_state_get_current(
spine_animation_state state, int trackIndex) → spine_track_entry -
spine_animation_state_get_data(
spine_animation_state state) → spine_animation_state_data -
spine_animation_state_get_num_tracks(
spine_animation_state state) → int -
spine_animation_state_get_time_scale(
spine_animation_state state) → double -
spine_animation_state_set_animation(
spine_animation_state state, int trackIndex, spine_animation animation, int loop) → spine_track_entry -
spine_animation_state_set_animation_by_name(
spine_animation_state state, int trackIndex, Pointer< utf8> animationName, int loop) → spine_track_entry -
spine_animation_state_set_empty_animation(
spine_animation_state state, int trackIndex, double mixDuration) → spine_track_entry -
spine_animation_state_set_empty_animations(
spine_animation_state state, double mixDuration) → void -
spine_animation_state_set_time_scale(
spine_animation_state state, double timeScale) → void -
spine_animation_state_update(
spine_animation_state state, double delta) → void -
spine_atlas_dispose(
spine_atlas atlas) → void -
spine_atlas_get_error(
spine_atlas atlas) → Pointer< utf8> -
spine_atlas_get_image_path(
spine_atlas atlas, int index) → Pointer< utf8> -
spine_atlas_get_num_image_paths(
spine_atlas atlas) → int -
spine_atlas_load(
Pointer< utf8> atlasData) → spine_atlas -
spine_attachment_copy(
spine_attachment attachment) → spine_attachment -
spine_attachment_dispose(
spine_attachment attachment) → void -
spine_attachment_get_name(
spine_attachment attachment) → Pointer< utf8> -
spine_attachment_get_type(
spine_attachment attachment) → int -
spine_bone_data_get_color(
spine_bone_data data) → spine_color -
spine_bone_data_get_index(
spine_bone_data data) → int -
spine_bone_data_get_inherit(
spine_bone_data data) → int -
spine_bone_data_get_length(
spine_bone_data data) → double -
spine_bone_data_get_name(
spine_bone_data data) → Pointer< utf8> -
spine_bone_data_get_parent(
spine_bone_data data) → spine_bone_data -
spine_bone_data_get_rotation(
spine_bone_data data) → double -
spine_bone_data_get_scale_x(
spine_bone_data data) → double -
spine_bone_data_get_scale_y(
spine_bone_data data) → double -
spine_bone_data_get_shear_x(
spine_bone_data data) → double -
spine_bone_data_get_shear_y(
spine_bone_data data) → double -
spine_bone_data_get_x(
spine_bone_data data) → double -
spine_bone_data_get_y(
spine_bone_data data) → double -
spine_bone_data_is_skin_required(
spine_bone_data data) → int -
spine_bone_data_is_visible(
spine_bone_data data) → int -
spine_bone_data_set_color(
spine_bone_data data, double r, double g, double b, double a) → void -
spine_bone_data_set_inherit(
spine_bone_data data, int inherit) → void -
spine_bone_data_set_is_skin_required(
spine_bone_data data, int isSkinRequired) → void -
spine_bone_data_set_length(
spine_bone_data data, double length) → void -
spine_bone_data_set_rotation(
spine_bone_data data, double rotation) → void -
spine_bone_data_set_scale_x(
spine_bone_data data, double scaleX) → void -
spine_bone_data_set_scale_y(
spine_bone_data data, double scaleY) → void -
spine_bone_data_set_shear_x(
spine_bone_data data, double shearx) → void -
spine_bone_data_set_shear_y(
spine_bone_data data, double shearY) → void -
spine_bone_data_set_visible(
spine_bone_data data, int isVisible) → void -
spine_bone_data_set_x(
spine_bone_data data, double x) → void -
spine_bone_data_set_y(
spine_bone_data data, double y) → void -
spine_bone_get_a(
spine_bone bone) → double -
spine_bone_get_a_scale_x(
spine_bone bone) → double -
spine_bone_get_a_scale_y(
spine_bone bone) → double -
spine_bone_get_a_shear_x(
spine_bone bone) → double -
spine_bone_get_a_shear_y(
spine_bone bone) → double -
spine_bone_get_a_x(
spine_bone bone) → double -
spine_bone_get_a_y(
spine_bone bone) → double -
spine_bone_get_applied_rotation(
spine_bone bone) → double -
spine_bone_get_b(
spine_bone bone) → double -
spine_bone_get_c(
spine_bone bone) → double -
spine_bone_get_children(
spine_bone bone) → Pointer< spine_bone> -
spine_bone_get_d(
spine_bone bone) → double -
spine_bone_get_data(
spine_bone bone) → spine_bone_data -
spine_bone_get_inherit(
spine_bone data) → int -
spine_bone_get_is_active(
spine_bone bone) → int -
spine_bone_get_is_y_down(
) → int -
spine_bone_get_num_children(
spine_bone bone) → int -
spine_bone_get_parent(
spine_bone bone) → spine_bone -
spine_bone_get_rotation(
spine_bone bone) → double -
spine_bone_get_scale_x(
spine_bone bone) → double -
spine_bone_get_scale_y(
spine_bone bone) → double -
spine_bone_get_shear_x(
spine_bone bone) → double -
spine_bone_get_shear_y(
spine_bone bone) → double -
spine_bone_get_skeleton(
spine_bone bone) → spine_skeleton -
spine_bone_get_world_rotation_x(
spine_bone bone) → double -
spine_bone_get_world_rotation_y(
spine_bone bone) → double -
spine_bone_get_world_scale_x(
spine_bone bone) → double -
spine_bone_get_world_scale_y(
spine_bone bone) → double -
spine_bone_get_world_to_local_rotation_x(
spine_bone bone) → double -
spine_bone_get_world_to_local_rotation_y(
spine_bone bone) → double -
spine_bone_get_world_x(
spine_bone bone) → double -
spine_bone_get_world_y(
spine_bone bone) → double -
spine_bone_get_x(
spine_bone bone) → double -
spine_bone_get_y(
spine_bone bone) → double -
spine_bone_local_to_world(
spine_bone bone, double localX, double localY) → spine_vector -
spine_bone_local_to_world_rotation(
spine_bone bone, double localRotation) → double -
spine_bone_parent_to_world(
spine_bone bone, double localX, double localY) → spine_vector -
spine_bone_rotate_world(
spine_bone bone, double degrees) → void -
spine_bone_set_a(
spine_bone bone, double a) → void -
spine_bone_set_a_scale_x(
spine_bone bone, double scaleX) → void -
spine_bone_set_a_scale_y(
spine_bone bone, double scaleY) → void -
spine_bone_set_a_shear_x(
spine_bone bone, double shearX) → void -
spine_bone_set_a_shear_y(
spine_bone bone, double shearY) → void -
spine_bone_set_a_x(
spine_bone bone, double x) → void -
spine_bone_set_a_y(
spine_bone bone, double y) → void -
spine_bone_set_applied_rotation(
spine_bone bone, double rotation) → void -
spine_bone_set_b(
spine_bone bone, double b) → void -
spine_bone_set_c(
spine_bone bone, double c) → void -
spine_bone_set_d(
spine_bone bone, double d) → void -
spine_bone_set_inherit(
spine_bone data, int inherit) → void -
spine_bone_set_is_active(
spine_bone bone, int isActive) → void -
spine_bone_set_is_y_down(
int yDown) → void - Omitted getIcon()/setIcon()
-
spine_bone_set_rotation(
spine_bone bone, double rotation) → void -
spine_bone_set_scale_x(
spine_bone bone, double scaleX) → void -
spine_bone_set_scale_y(
spine_bone bone, double scaleY) → void -
spine_bone_set_shear_x(
spine_bone bone, double shearX) → void -
spine_bone_set_shear_y(
spine_bone bone, double shearY) → void -
spine_bone_set_to_setup_pose(
spine_bone bone) → void -
spine_bone_set_world_x(
spine_bone bone, double worldX) → void -
spine_bone_set_world_y(
spine_bone bone, double worldY) → void -
spine_bone_set_x(
spine_bone bone, double x) → void -
spine_bone_set_y(
spine_bone bone, double y) → void -
spine_bone_update(
spine_bone bone) → void -
spine_bone_update_applied_transform(
spine_bone bone) → void -
spine_bone_update_world_transform(
spine_bone bone) → void -
spine_bone_update_world_transform_with(
spine_bone bone, double x, double y, double rotation, double scaleX, double scaleY, double shearX, double shearY) → void -
spine_bone_world_to_local(
spine_bone bone, double worldX, double worldY) → spine_vector -
spine_bone_world_to_local_rotation(
spine_bone bone, double worldRotation) → double -
spine_bone_world_to_parent(
spine_bone bone, double worldX, double worldY) → spine_vector -
spine_bounding_box_attachment_get_color(
spine_bounding_box_attachment attachment) → spine_color -
spine_bounding_box_attachment_set_color(
spine_bounding_box_attachment attachment, double r, double g, double b, double a) → void -
spine_bounds_get_height(
spine_bounds bounds) → double -
spine_bounds_get_width(
spine_bounds bounds) → double -
spine_bounds_get_x(
spine_bounds bounds) → double -
spine_bounds_get_y(
spine_bounds bounds) → double -
spine_clipping_attachment_get_color(
spine_clipping_attachment attachment) → spine_color -
spine_clipping_attachment_get_end_slot(
spine_clipping_attachment attachment) → spine_slot_data - OMITTED newLinkedMesh()
-
spine_clipping_attachment_set_color(
spine_clipping_attachment attachment, double r, double g, double b, double a) → void -
spine_clipping_attachment_set_end_slot(
spine_clipping_attachment attachment, spine_slot_data endSlot) → void -
spine_color_get_a(
spine_color color) → double -
spine_color_get_b(
spine_color color) → double -
spine_color_get_g(
spine_color color) → double -
spine_color_get_r(
spine_color color) → double -
spine_constraint_data_get_is_skin_required(
spine_constraint_data data) → int -
spine_constraint_data_get_name(
spine_constraint_data data) → Pointer< utf8> -
spine_constraint_data_get_order(
spine_constraint_data data) → int -
spine_constraint_data_get_type(
spine_constraint_data data) → int -
spine_constraint_data_set_is_skin_required(
spine_constraint_data data, int isSkinRequired) → void -
spine_constraint_data_set_order(
spine_constraint_data data, int order) → void -
spine_enable_debug_extension(
int enable) → void -
spine_event_data_get_audio_path(
spine_event_data event) → Pointer< utf8> -
spine_event_data_get_balance(
spine_event_data event) → double -
spine_event_data_get_float_value(
spine_event_data event) → double -
spine_event_data_get_int_value(
spine_event_data event) → int -
spine_event_data_get_name(
spine_event_data event) → Pointer< utf8> -
spine_event_data_get_string_value(
spine_event_data event) → Pointer< utf8> -
spine_event_data_get_volume(
spine_event_data event) → double - OMITTED setAudioPath()
-
spine_event_data_set_balance(
spine_event_data event, double balance) → void -
spine_event_data_set_float_value(
spine_event_data event, double value) → void -
spine_event_data_set_int_value(
spine_event_data event, int value) → void -
spine_event_data_set_string_value(
spine_event_data event, Pointer< utf8> value) → void -
spine_event_data_set_volume(
spine_event_data event, double volume) → void -
spine_event_get_balance(
spine_event event) → double -
spine_event_get_data(
spine_event event) → spine_event_data -
spine_event_get_float_value(
spine_event event) → double -
spine_event_get_int_value(
spine_event event) → int -
spine_event_get_string_value(
spine_event event) → Pointer< utf8> -
spine_event_get_time(
spine_event event) → double -
spine_event_get_volume(
spine_event event) → double -
spine_event_set_balance(
spine_event event, double balance) → void -
spine_event_set_float_value(
spine_event event, double value) → void -
spine_event_set_int_value(
spine_event event, int value) → void -
spine_event_set_string_value(
spine_event event, Pointer< utf8> value) → void -
spine_event_set_volume(
spine_event event, double volume) → void -
spine_ik_constraint_data_get_bend_direction(
spine_ik_constraint_data data) → int -
spine_ik_constraint_data_get_bones(
spine_ik_constraint_data data) → Pointer< spine_bone_data> -
spine_ik_constraint_data_get_compress(
spine_ik_constraint_data data) → int -
spine_ik_constraint_data_get_mix(
spine_ik_constraint_data data) → double -
spine_ik_constraint_data_get_num_bones(
spine_ik_constraint_data data) → int -
spine_ik_constraint_data_get_softness(
spine_ik_constraint_data data) → double -
spine_ik_constraint_data_get_stretch(
spine_ik_constraint_data data) → int -
spine_ik_constraint_data_get_target(
spine_ik_constraint_data data) → spine_bone_data -
spine_ik_constraint_data_get_uniform(
spine_ik_constraint_data data) → int -
spine_ik_constraint_data_set_bend_direction(
spine_ik_constraint_data data, int bendDirection) → void -
spine_ik_constraint_data_set_compress(
spine_ik_constraint_data data, int compress) → void -
spine_ik_constraint_data_set_mix(
spine_ik_constraint_data data, double mix) → void -
spine_ik_constraint_data_set_softness(
spine_ik_constraint_data data, double softness) → void -
spine_ik_constraint_data_set_stretch(
spine_ik_constraint_data data, int stretch) → void -
spine_ik_constraint_data_set_target(
spine_ik_constraint_data data, spine_bone_data target) → void -
spine_ik_constraint_data_set_uniform(
spine_ik_constraint_data data, int uniform) → void -
spine_ik_constraint_get_bend_direction(
spine_ik_constraint constraint) → int -
spine_ik_constraint_get_bones(
spine_ik_constraint constraint) → Pointer< spine_bone> -
spine_ik_constraint_get_compress(
spine_ik_constraint constraint) → int -
spine_ik_constraint_get_data(
spine_ik_constraint constraint) → spine_ik_constraint_data -
spine_ik_constraint_get_is_active(
spine_ik_constraint constraint) → int -
spine_ik_constraint_get_mix(
spine_ik_constraint constraint) → double -
spine_ik_constraint_get_num_bones(
spine_ik_constraint constraint) → int -
spine_ik_constraint_get_order(
spine_ik_constraint constraint) → int -
spine_ik_constraint_get_softness(
spine_ik_constraint constraint) → double -
spine_ik_constraint_get_stretch(
spine_ik_constraint constraint) → int -
spine_ik_constraint_get_target(
spine_ik_constraint constraint) → spine_bone -
spine_ik_constraint_set_bend_direction(
spine_ik_constraint constraint, int bendDirection) → void -
spine_ik_constraint_set_compress(
spine_ik_constraint constraint, int compress) → void -
spine_ik_constraint_set_is_active(
spine_ik_constraint constraint, int isActive) → void -
spine_ik_constraint_set_mix(
spine_ik_constraint constraint, double mix) → void -
spine_ik_constraint_set_softness(
spine_ik_constraint constraint, double softness) → void -
spine_ik_constraint_set_stretch(
spine_ik_constraint constraint, int stretch) → void -
spine_ik_constraint_set_target(
spine_ik_constraint constraint, spine_bone target) → void -
spine_ik_constraint_update(
spine_ik_constraint constraint) → void -
spine_major_version(
) → int -
spine_mesh_attachment_get_color(
spine_mesh_attachment attachment) → spine_color -
spine_mesh_attachment_get_edges(
spine_mesh_attachment attachment) → Pointer< Uint16> -
spine_mesh_attachment_get_height(
spine_mesh_attachment attachment) → double -
spine_mesh_attachment_get_hull_length(
spine_mesh_attachment attachment) → int -
spine_mesh_attachment_get_num_edges(
spine_mesh_attachment attachment) → int -
spine_mesh_attachment_get_num_region_uvs(
spine_mesh_attachment attachment) → int -
spine_mesh_attachment_get_num_triangles(
spine_mesh_attachment attachment) → int -
spine_mesh_attachment_get_num_uvs(
spine_mesh_attachment attachment) → int -
spine_mesh_attachment_get_parent_mesh(
spine_mesh_attachment attachment) → spine_mesh_attachment - OMITTED setSequence()
-
spine_mesh_attachment_get_path(
spine_mesh_attachment attachment) → Pointer< utf8> -
spine_mesh_attachment_get_region(
spine_mesh_attachment attachment) → spine_texture_region - OMITTED setPath()
-
spine_mesh_attachment_get_region_uvs(
spine_mesh_attachment attachment) → Pointer< Float> -
spine_mesh_attachment_get_sequence(
spine_mesh_attachment attachment) → spine_sequence - OMITTED setRegion()
-
spine_mesh_attachment_get_triangles(
spine_mesh_attachment attachment) → Pointer< Uint16> -
spine_mesh_attachment_get_uvs(
spine_mesh_attachment attachment) → Pointer< Float> -
spine_mesh_attachment_get_width(
spine_mesh_attachment attachment) → double -
spine_mesh_attachment_set_color(
spine_mesh_attachment attachment, double r, double g, double b, double a) → void -
spine_mesh_attachment_set_height(
spine_mesh_attachment attachment, double height) → void -
spine_mesh_attachment_set_hull_length(
spine_mesh_attachment attachment, int hullLength) → void -
spine_mesh_attachment_set_parent_mesh(
spine_mesh_attachment attachment, spine_mesh_attachment parentMesh) → void -
spine_mesh_attachment_set_width(
spine_mesh_attachment attachment, double width) → void -
spine_mesh_attachment_update_region(
spine_mesh_attachment attachment) → void - OMITTED copyTo()
-
spine_minor_version(
) → int -
spine_path_attachment_get_color(
spine_path_attachment attachment) → spine_color -
spine_path_attachment_get_is_closed(
spine_path_attachment attachment) → int -
spine_path_attachment_get_is_constant_speed(
spine_path_attachment attachment) → int -
spine_path_attachment_get_lengths(
spine_path_attachment attachment) → Pointer< Float> -
spine_path_attachment_get_num_lengths(
spine_path_attachment attachment) → int -
spine_path_attachment_set_color(
spine_path_attachment attachment, double r, double g, double b, double a) → void -
spine_path_attachment_set_is_closed(
spine_path_attachment attachment, int isClosed) → void -
spine_path_attachment_set_is_constant_speed(
spine_path_attachment attachment, int isConstantSpeed) → void -
spine_path_constraint_data_get_bones(
spine_path_constraint_data data) → Pointer< spine_bone_data> -
spine_path_constraint_data_get_mix_rotate(
spine_path_constraint_data data) → double -
spine_path_constraint_data_get_mix_x(
spine_path_constraint_data data) → double -
spine_path_constraint_data_get_mix_y(
spine_path_constraint_data data) → double -
spine_path_constraint_data_get_num_bones(
spine_path_constraint_data data) → int - OMITTED setToSetupPose()
-
spine_path_constraint_data_get_offset_rotation(
spine_path_constraint_data data) → double -
spine_path_constraint_data_get_position(
spine_path_constraint_data data) → double -
spine_path_constraint_data_get_position_mode(
spine_path_constraint_data data) → int -
spine_path_constraint_data_get_rotate_mode(
spine_path_constraint_data data) → int -
spine_path_constraint_data_get_spacing(
spine_path_constraint_data data) → double -
spine_path_constraint_data_get_spacing_mode(
spine_path_constraint_data data) → int -
spine_path_constraint_data_get_target(
spine_path_constraint_data data) → spine_slot_data -
spine_path_constraint_data_set_mix_rotate(
spine_path_constraint_data data, double mixRotate) → void -
spine_path_constraint_data_set_mix_x(
spine_path_constraint_data data, double mixX) → void -
spine_path_constraint_data_set_mix_y(
spine_path_constraint_data data, double mixY) → void -
spine_path_constraint_data_set_offset_rotation(
spine_path_constraint_data data, double offsetRotation) → void -
spine_path_constraint_data_set_position(
spine_path_constraint_data data, double position) → void -
spine_path_constraint_data_set_position_mode(
spine_path_constraint_data data, int positionMode) → void -
spine_path_constraint_data_set_rotate_mode(
spine_path_constraint_data data, int rotateMode) → void -
spine_path_constraint_data_set_spacing(
spine_path_constraint_data data, double spacing) → void -
spine_path_constraint_data_set_spacing_mode(
spine_path_constraint_data data, int spacingMode) → void -
spine_path_constraint_data_set_target(
spine_path_constraint_data data, spine_slot_data target) → void -
spine_path_constraint_get_bones(
spine_path_constraint constraint) → Pointer< spine_bone> -
spine_path_constraint_get_data(
spine_path_constraint constraint) → spine_path_constraint_data -
spine_path_constraint_get_is_active(
spine_path_constraint constraint) → int -
spine_path_constraint_get_mix_rotate(
spine_path_constraint constraint) → double -
spine_path_constraint_get_mix_x(
spine_path_constraint constraint) → double -
spine_path_constraint_get_mix_y(
spine_path_constraint constraint) → double -
spine_path_constraint_get_num_bones(
spine_path_constraint constraint) → int -
spine_path_constraint_get_order(
spine_path_constraint constraint) → int -
spine_path_constraint_get_position(
spine_path_constraint constraint) → double -
spine_path_constraint_get_spacing(
spine_path_constraint constraint) → double -
spine_path_constraint_get_target(
spine_path_constraint constraint) → spine_slot -
spine_path_constraint_set_is_active(
spine_path_constraint constraint, int isActive) → void -
spine_path_constraint_set_mix_rotate(
spine_path_constraint constraint, double mixRotate) → void -
spine_path_constraint_set_mix_x(
spine_path_constraint constraint, double mixX) → void -
spine_path_constraint_set_mix_y(
spine_path_constraint constraint, double mixY) → void -
spine_path_constraint_set_position(
spine_path_constraint constraint, double position) → void -
spine_path_constraint_set_spacing(
spine_path_constraint constraint, double spacing) → void -
spine_path_constraint_set_target(
spine_path_constraint constraint, spine_slot target) → void -
spine_path_constraint_update(
spine_path_constraint constraint) → void -
spine_physics_constraint_data_get_bone(
spine_physics_constraint_data data) → spine_bone_data -
spine_physics_constraint_data_get_damping(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_gravity(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_inertia(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_limit(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_mass_inverse(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_mix(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_rotate(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_scale_x(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_shear_x(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_step(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_strength(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_wind(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_x(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_get_y(
spine_physics_constraint_data data) → double -
spine_physics_constraint_data_is_damping_global(
spine_physics_constraint_data data) → int -
spine_physics_constraint_data_is_gravity_global(
spine_physics_constraint_data data) → int -
spine_physics_constraint_data_is_inertia_global(
spine_physics_constraint_data data) → int -
spine_physics_constraint_data_is_mass_global(
spine_physics_constraint_data data) → int -
spine_physics_constraint_data_is_mix_global(
spine_physics_constraint_data data) → int -
spine_physics_constraint_data_is_strength_global(
spine_physics_constraint_data data) → int -
spine_physics_constraint_data_is_wind_global(
spine_physics_constraint_data data) → int -
spine_physics_constraint_data_set_bone(
spine_physics_constraint_data data, spine_bone_data bone) → void - OMITTED setToSetupPose()
-
spine_physics_constraint_data_set_damping(
spine_physics_constraint_data data, double damping) → void -
spine_physics_constraint_data_set_damping_global(
spine_physics_constraint_data data, int dampingGlobal) → void -
spine_physics_constraint_data_set_gravity(
spine_physics_constraint_data data, double gravity) → void -
spine_physics_constraint_data_set_gravity_global(
spine_physics_constraint_data data, int gravityGlobal) → void -
spine_physics_constraint_data_set_inertia(
spine_physics_constraint_data data, double inertia) → void -
spine_physics_constraint_data_set_inertia_global(
spine_physics_constraint_data data, int inertiaGlobal) → void -
spine_physics_constraint_data_set_limit(
spine_physics_constraint_data data, double limit) → void -
spine_physics_constraint_data_set_mass_global(
spine_physics_constraint_data data, int massGlobal) → void -
spine_physics_constraint_data_set_mass_inverse(
spine_physics_constraint_data data, double massInverse) → void -
spine_physics_constraint_data_set_mix(
spine_physics_constraint_data data, double mix) → void -
spine_physics_constraint_data_set_mix_global(
spine_physics_constraint_data data, int mixGlobal) → void -
spine_physics_constraint_data_set_rotate(
spine_physics_constraint_data data, double rotate) → void -
spine_physics_constraint_data_set_scale_x(
spine_physics_constraint_data data, double scaleX) → void -
spine_physics_constraint_data_set_shear_x(
spine_physics_constraint_data data, double shearX) → void -
spine_physics_constraint_data_set_step(
spine_physics_constraint_data data, double step) → void -
spine_physics_constraint_data_set_strength(
spine_physics_constraint_data data, double strength) → void -
spine_physics_constraint_data_set_strength_global(
spine_physics_constraint_data data, int strengthGlobal) → void -
spine_physics_constraint_data_set_wind(
spine_physics_constraint_data data, double wind) → void -
spine_physics_constraint_data_set_wind_global(
spine_physics_constraint_data data, int windGlobal) → void -
spine_physics_constraint_data_set_x(
spine_physics_constraint_data data, double x) → void -
spine_physics_constraint_data_set_y(
spine_physics_constraint_data data, double y) → void -
spine_physics_constraint_get_bone(
spine_physics_constraint constraint) → spine_bone -
spine_physics_constraint_get_cx(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_cy(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_damping(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_gravity(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_inertia(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_last_time(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_mass_inverse(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_mix(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_remaining(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_reset(
spine_physics_constraint constraint) → int -
spine_physics_constraint_get_rotate_offset(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_rotate_velocity(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_scale_offset(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_scale_velocity(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_strength(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_tx(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_ty(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_ux(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_uy(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_wind(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_x_offset(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_x_velocity(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_y_offset(
spine_physics_constraint constraint) → double -
spine_physics_constraint_get_y_velocity(
spine_physics_constraint constraint) → double -
spine_physics_constraint_is_active(
spine_physics_constraint constraint) → int -
spine_physics_constraint_reset(
spine_physics_constraint constraint) → void -
spine_physics_constraint_rotate(
spine_physics_constraint data, double x, double y, double degrees) → void -
spine_physics_constraint_set_active(
spine_physics_constraint constraint, int value) → void -
spine_physics_constraint_set_bone(
spine_physics_constraint constraint, spine_bone bone) → void -
spine_physics_constraint_set_cx(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_cy(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_damping(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_gravity(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_inertia(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_last_time(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_mass_inverse(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_mix(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_remaining(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_reset(
spine_physics_constraint constraint, int value) → void -
spine_physics_constraint_set_rotate_offset(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_rotate_velocity(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_scale_offset(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_scale_velocity(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_strength(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_tx(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_ty(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_ux(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_uy(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_wind(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_x_offset(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_x_velocity(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_y_offset(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_set_y_velocity(
spine_physics_constraint constraint, double value) → void -
spine_physics_constraint_translate(
spine_physics_constraint data, double x, double y) → void -
spine_physics_constraint_update(
spine_physics_constraint data, int physics) → void - Omitted setToSetupPose()
-
spine_point_attachment_compute_world_position(
spine_point_attachment attachment, spine_bone bone) → spine_vector -
spine_point_attachment_compute_world_rotation(
spine_point_attachment attachment, spine_bone bone) → double -
spine_point_attachment_get_color(
spine_point_attachment attachment) → spine_color -
spine_point_attachment_get_rotation(
spine_point_attachment attachment) → double -
spine_point_attachment_get_x(
spine_point_attachment attachment) → double -
spine_point_attachment_get_y(
spine_point_attachment attachment) → double -
spine_point_attachment_set_color(
spine_point_attachment attachment, double r, double g, double b, double a) → void -
spine_point_attachment_set_rotation(
spine_point_attachment attachment, double rotation) → void -
spine_point_attachment_set_x(
spine_point_attachment attachment, double x) → void -
spine_point_attachment_set_y(
spine_point_attachment attachment, double y) → void -
spine_region_attachment_compute_world_vertices(
spine_region_attachment attachment, spine_slot slot, Pointer< Float> worldVertices) → void -
spine_region_attachment_get_color(
spine_region_attachment attachment) → spine_color -
spine_region_attachment_get_height(
spine_region_attachment attachment) → double -
spine_region_attachment_get_num_offset(
spine_region_attachment attachment) → int - OMITTED setSequence()
-
spine_region_attachment_get_num_uvs(
spine_region_attachment attachment) → int -
spine_region_attachment_get_offset(
spine_region_attachment attachment) → Pointer< Float> -
spine_region_attachment_get_path(
spine_region_attachment attachment) → Pointer< utf8> -
spine_region_attachment_get_region(
spine_region_attachment attachment) → spine_texture_region - OMITTED setPath()
-
spine_region_attachment_get_rotation(
spine_region_attachment attachment) → double -
spine_region_attachment_get_scale_x(
spine_region_attachment attachment) → double -
spine_region_attachment_get_scale_y(
spine_region_attachment attachment) → double -
spine_region_attachment_get_sequence(
spine_region_attachment attachment) → spine_sequence - OMITTED setRegion()
-
spine_region_attachment_get_uvs(
spine_region_attachment attachment) → Pointer< Float> -
spine_region_attachment_get_width(
spine_region_attachment attachment) → double -
spine_region_attachment_get_x(
spine_region_attachment attachment) → double -
spine_region_attachment_get_y(
spine_region_attachment attachment) → double -
spine_region_attachment_set_color(
spine_region_attachment attachment, double r, double g, double b, double a) → void -
spine_region_attachment_set_height(
spine_region_attachment attachment, double height) → void -
spine_region_attachment_set_rotation(
spine_region_attachment attachment, double rotation) → void -
spine_region_attachment_set_scale_x(
spine_region_attachment attachment, double scaleX) → void -
spine_region_attachment_set_scale_y(
spine_region_attachment attachment, double scaleY) → void -
spine_region_attachment_set_width(
spine_region_attachment attachment, double width) → void -
spine_region_attachment_set_x(
spine_region_attachment attachment, double x) → void -
spine_region_attachment_set_y(
spine_region_attachment attachment, double y) → void -
spine_region_attachment_update_region(
spine_region_attachment attachment) → void -
spine_render_command_get_atlas_page(
spine_render_command command) → int -
spine_render_command_get_blend_mode(
spine_render_command command) → int -
spine_render_command_get_colors(
spine_render_command command) → Pointer< Int32> -
spine_render_command_get_indices(
spine_render_command command) → Pointer< Uint16> -
spine_render_command_get_next(
spine_render_command command) → spine_render_command -
spine_render_command_get_num_indices(
spine_render_command command) → int -
spine_render_command_get_num_vertices(
spine_render_command command) → int -
spine_render_command_get_positions(
spine_render_command command) → Pointer< Float> -
spine_render_command_get_uvs(
spine_render_command command) → Pointer< Float> -
spine_report_leaks(
) → void -
spine_sequence_apply(
spine_sequence sequence, spine_slot slot, spine_attachment attachment) → void - OMITTED copy()
-
spine_sequence_get_digits(
spine_sequence sequence) → int -
spine_sequence_get_id(
spine_sequence sequence) → int -
spine_sequence_get_num_regions(
spine_sequence sequence) → int -
spine_sequence_get_path(
spine_sequence sequence, Pointer< utf8> basePath, int index) → Pointer<utf8> -
spine_sequence_get_regions(
spine_sequence sequence) → Pointer< spine_texture_region> -
spine_sequence_get_setup_index(
spine_sequence sequence) → int -
spine_sequence_get_start(
spine_sequence sequence) → int -
spine_sequence_set_digits(
spine_sequence sequence, int digits) → void -
spine_sequence_set_id(
spine_sequence sequence, int id) → void -
spine_sequence_set_setup_index(
spine_sequence sequence, int setupIndex) → void -
spine_sequence_set_start(
spine_sequence sequence, int start) → void -
spine_skeleton_data_dispose(
spine_skeleton_data data) → void -
spine_skeleton_data_find_animation(
spine_skeleton_data data, Pointer< utf8> name) → spine_animation -
spine_skeleton_data_find_bone(
spine_skeleton_data data, Pointer< utf8> name) → spine_bone_data -
spine_skeleton_data_find_event(
spine_skeleton_data data, Pointer< utf8> name) → spine_event_data -
spine_skeleton_data_find_ik_constraint(
spine_skeleton_data data, Pointer< utf8> name) → spine_ik_constraint_data -
spine_skeleton_data_find_path_constraint(
spine_skeleton_data data, Pointer< utf8> name) → spine_path_constraint_data -
spine_skeleton_data_find_physics_constraint(
spine_skeleton_data data, Pointer< utf8> name) → spine_physics_constraint_data -
spine_skeleton_data_find_skin(
spine_skeleton_data data, Pointer< utf8> name) → spine_skin -
spine_skeleton_data_find_slot(
spine_skeleton_data data, Pointer< utf8> name) → spine_slot_data -
spine_skeleton_data_find_transform_constraint(
spine_skeleton_data data, Pointer< utf8> name) → spine_transform_constraint_data -
spine_skeleton_data_get_animations(
spine_skeleton_data data) → Pointer< spine_animation> -
spine_skeleton_data_get_audio_path(
spine_skeleton_data data) → Pointer< utf8> - OMITTED setImagesPath()
-
spine_skeleton_data_get_bones(
spine_skeleton_data data) → Pointer< spine_bone_data> -
spine_skeleton_data_get_default_skin(
spine_skeleton_data data) → spine_skin -
spine_skeleton_data_get_events(
spine_skeleton_data data) → Pointer< spine_event_data> -
spine_skeleton_data_get_fps(
spine_skeleton_data data) → double - OMITTED setAudioPath()
-
spine_skeleton_data_get_hash(
spine_skeleton_data data) → Pointer< utf8> - OMITTED setVersion()
-
spine_skeleton_data_get_height(
spine_skeleton_data data) → double -
spine_skeleton_data_get_ik_constraints(
spine_skeleton_data data) → Pointer< spine_ik_constraint_data> -
spine_skeleton_data_get_images_path(
spine_skeleton_data data) → Pointer< utf8> - OMITTED setHash()
-
spine_skeleton_data_get_name(
spine_skeleton_data data) → Pointer< utf8> -
spine_skeleton_data_get_num_animations(
spine_skeleton_data data) → int -
spine_skeleton_data_get_num_bones(
spine_skeleton_data data) → int - OMITTED setName()
-
spine_skeleton_data_get_num_events(
spine_skeleton_data data) → int -
spine_skeleton_data_get_num_ik_constraints(
spine_skeleton_data data) → int -
spine_skeleton_data_get_num_path_constraints(
spine_skeleton_data data) → int -
spine_skeleton_data_get_num_physics_constraints(
spine_skeleton_data data) → int -
spine_skeleton_data_get_num_skins(
spine_skeleton_data data) → int -
spine_skeleton_data_get_num_slots(
spine_skeleton_data data) → int -
spine_skeleton_data_get_num_transform_constraints(
spine_skeleton_data data) → int -
spine_skeleton_data_get_path_constraints(
spine_skeleton_data data) → Pointer< spine_path_constraint_data> -
spine_skeleton_data_get_physics_constraints(
spine_skeleton_data data) → Pointer< spine_physics_constraint_data> -
spine_skeleton_data_get_reference_scale(
spine_skeleton_data data) → double - OMITTED setFps()
-
spine_skeleton_data_get_skins(
spine_skeleton_data data) → Pointer< spine_skin> -
spine_skeleton_data_get_slots(
spine_skeleton_data data) → Pointer< spine_slot_data> -
spine_skeleton_data_get_transform_constraints(
spine_skeleton_data data) → Pointer< spine_transform_constraint_data> -
spine_skeleton_data_get_version(
spine_skeleton_data data) → Pointer< utf8> -
spine_skeleton_data_get_width(
spine_skeleton_data data) → double -
spine_skeleton_data_get_x(
spine_skeleton_data data) → double -
spine_skeleton_data_get_y(
spine_skeleton_data data) → double -
spine_skeleton_data_load_binary(
spine_atlas atlas, Pointer< Uint8> skeletonData, int length) → spine_skeleton_data_result -
spine_skeleton_data_load_json(
spine_atlas atlas, Pointer< utf8> skeletonData) → spine_skeleton_data_result -
spine_skeleton_data_result_dispose(
spine_skeleton_data_result result) → void -
spine_skeleton_data_result_get_data(
spine_skeleton_data_result result) → spine_skeleton_data -
spine_skeleton_data_result_get_error(
spine_skeleton_data_result result) → Pointer< utf8> -
spine_skeleton_data_set_default_skin(
spine_skeleton_data data, spine_skin skin) → void -
spine_skeleton_data_set_height(
spine_skeleton_data data, double height) → void -
spine_skeleton_data_set_width(
spine_skeleton_data data, double width) → void -
spine_skeleton_data_set_x(
spine_skeleton_data data, double x) → void -
spine_skeleton_data_set_y(
spine_skeleton_data data, double y) → void -
spine_skeleton_drawable_create(
spine_skeleton_data skeletonData) → spine_skeleton_drawable -
spine_skeleton_drawable_dispose(
spine_skeleton_drawable drawable) → void -
spine_skeleton_drawable_get_animation_state(
spine_skeleton_drawable drawable) → spine_animation_state -
spine_skeleton_drawable_get_animation_state_data(
spine_skeleton_drawable drawable) → spine_animation_state_data -
spine_skeleton_drawable_get_animation_state_events(
spine_skeleton_drawable drawable) → spine_animation_state_events -
spine_skeleton_drawable_get_skeleton(
spine_skeleton_drawable drawable) → spine_skeleton -
spine_skeleton_drawable_render(
spine_skeleton_drawable drawable) → spine_render_command -
spine_skeleton_find_bone(
spine_skeleton skeleton, Pointer< utf8> boneName) → spine_bone -
spine_skeleton_find_ik_constraint(
spine_skeleton skeleton, Pointer< utf8> constraintName) → spine_ik_constraint -
spine_skeleton_find_path_constraint(
spine_skeleton skeleton, Pointer< utf8> constraintName) → spine_path_constraint -
spine_skeleton_find_physics_constraint(
spine_skeleton skeleton, Pointer< utf8> constraintName) → spine_physics_constraint -
spine_skeleton_find_slot(
spine_skeleton skeleton, Pointer< utf8> slotName) → spine_slot -
spine_skeleton_find_transform_constraint(
spine_skeleton skeleton, Pointer< utf8> constraintName) → spine_transform_constraint -
spine_skeleton_get_attachment(
spine_skeleton skeleton, int slotIndex, Pointer< utf8> attachmentName) → spine_attachment -
spine_skeleton_get_attachment_by_name(
spine_skeleton skeleton, Pointer< utf8> slotName, Pointer<utf8> attachmentName) → spine_attachment -
spine_skeleton_get_bones(
spine_skeleton skeleton) → Pointer< spine_bone> -
spine_skeleton_get_bounds(
spine_skeleton skeleton) → spine_bounds -
spine_skeleton_get_color(
spine_skeleton skeleton) → spine_color -
spine_skeleton_get_data(
spine_skeleton skeleton) → spine_skeleton_data -
spine_skeleton_get_draw_order(
spine_skeleton skeleton) → Pointer< spine_slot> -
spine_skeleton_get_ik_constraints(
spine_skeleton skeleton) → Pointer< spine_ik_constraint> -
spine_skeleton_get_num_bones(
spine_skeleton skeleton) → int -
spine_skeleton_get_num_draw_order(
spine_skeleton skeleton) → int -
spine_skeleton_get_num_ik_constraints(
spine_skeleton skeleton) → int -
spine_skeleton_get_num_path_constraints(
spine_skeleton skeleton) → int -
spine_skeleton_get_num_physics_constraints(
spine_skeleton skeleton) → int -
spine_skeleton_get_num_slots(
spine_skeleton skeleton) → int - OMITTED getUpdateCacheList()
-
spine_skeleton_get_num_transform_constraints(
spine_skeleton skeleton) → int -
spine_skeleton_get_path_constraints(
spine_skeleton skeleton) → Pointer< spine_path_constraint> -
spine_skeleton_get_physics_constraints(
spine_skeleton skeleton) → Pointer< spine_physics_constraint> -
spine_skeleton_get_root_bone(
spine_skeleton skeleton) → spine_bone -
spine_skeleton_get_scale_x(
spine_skeleton skeleton) → double -
spine_skeleton_get_scale_y(
spine_skeleton skeleton) → double -
spine_skeleton_get_skin(
spine_skeleton skeleton) → spine_skin -
spine_skeleton_get_slots(
spine_skeleton skeleton) → Pointer< spine_slot> -
spine_skeleton_get_time(
spine_skeleton skeleton) → double -
spine_skeleton_get_transform_constraints(
spine_skeleton skeleton) → Pointer< spine_transform_constraint> -
spine_skeleton_get_x(
spine_skeleton skeleton) → double -
spine_skeleton_get_y(
spine_skeleton skeleton) → double -
spine_skeleton_set_attachment(
spine_skeleton skeleton, Pointer< utf8> slotName, Pointer<utf8> attachmentName) → void -
spine_skeleton_set_bones_to_setup_pose(
spine_skeleton skeleton) → void -
spine_skeleton_set_color(
spine_skeleton skeleton, double r, double g, double b, double a) → void -
spine_skeleton_set_position(
spine_skeleton skeleton, double x, double y) → void -
spine_skeleton_set_scale_x(
spine_skeleton skeleton, double scaleX) → void -
spine_skeleton_set_scale_y(
spine_skeleton skeleton, double scaleY) → void -
spine_skeleton_set_skin(
spine_skeleton skeleton, spine_skin skin) → void -
spine_skeleton_set_skin_by_name(
spine_skeleton skeleton, Pointer< utf8> skinName) → void -
spine_skeleton_set_slots_to_setup_pose(
spine_skeleton skeleton) → void -
spine_skeleton_set_time(
spine_skeleton skeleton, double time) → void -
spine_skeleton_set_to_setup_pose(
spine_skeleton skeleton) → void -
spine_skeleton_set_x(
spine_skeleton skeleton, double x) → void -
spine_skeleton_set_y(
spine_skeleton skeleton, double y) → void -
spine_skeleton_update(
spine_skeleton skeleton, double delta) → void -
spine_skeleton_update_cache(
spine_skeleton skeleton) → void - OMITTED setListener() OMITTED setListener()
-
spine_skeleton_update_world_transform(
spine_skeleton skeleton, int physics) → void - OMITTED printUpdateCache()
-
spine_skeleton_update_world_transform_bone(
spine_skeleton skeleton, int physics, spine_bone parent) → void -
spine_skin_add_skin(
spine_skin skin, spine_skin other) → void -
spine_skin_copy_skin(
spine_skin skin, spine_skin other) → void -
spine_skin_create(
Pointer< utf8> name) → spine_skin -
spine_skin_dispose(
spine_skin skin) → void -
spine_skin_entries_dispose(
spine_skin_entries entries) → void -
spine_skin_entries_get_entry(
spine_skin_entries entries, int index) → spine_skin_entry -
spine_skin_entries_get_num_entries(
spine_skin_entries entries) → int -
spine_skin_entry_get_attachment(
spine_skin_entry entry) → spine_attachment -
spine_skin_entry_get_name(
spine_skin_entry entry) → Pointer< utf8> -
spine_skin_entry_get_slot_index(
spine_skin_entry entry) → int -
spine_skin_get_attachment(
spine_skin skin, int slotIndex, Pointer< utf8> name) → spine_attachment -
spine_skin_get_bones(
spine_skin skin) → Pointer< spine_bone_data> -
spine_skin_get_constraints(
spine_skin skin) → Pointer< spine_constraint_data> -
spine_skin_get_entries(
spine_skin skin) → spine_skin_entries -
spine_skin_get_name(
spine_skin skin) → Pointer< utf8> - OMITTED findNamesForSlot() OMITTED findAttachmentsForSlot() OMITTED getColor()
-
spine_skin_get_num_bones(
spine_skin skin) → int -
spine_skin_get_num_constraints(
spine_skin skin) → int -
spine_skin_remove_attachment(
spine_skin skin, int slotIndex, Pointer< utf8> name) → void -
spine_skin_set_attachment(
spine_skin skin, int slotIndex, Pointer< utf8> name, spine_attachment attachment) → void -
spine_slot_data_get_attachment_name(
spine_slot_data slot) → Pointer< utf8> -
spine_slot_data_get_blend_mode(
spine_slot_data slot) → int -
spine_slot_data_get_bone_data(
spine_slot_data slot) → spine_bone_data -
spine_slot_data_get_color(
spine_slot_data slot) → spine_color -
spine_slot_data_get_dark_color(
spine_slot_data slot) → spine_color -
spine_slot_data_get_index(
spine_slot_data slot) → int -
spine_slot_data_get_name(
spine_slot_data slot) → Pointer< utf8> -
spine_slot_data_has_dark_color(
spine_slot_data slot) → int -
spine_slot_data_is_visible(
spine_slot_data slot) → int -
spine_slot_data_set_attachment_name(
spine_slot_data slot, Pointer< utf8> attachmentName) → void -
spine_slot_data_set_blend_mode(
spine_slot_data slot, int blendMode) → void -
spine_slot_data_set_color(
spine_slot_data slot, double r, double g, double b, double a) → void -
spine_slot_data_set_dark_color(
spine_slot_data slot, double r, double g, double b, double a) → void -
spine_slot_data_set_has_dark_color(
spine_slot_data slot, int hasDarkColor) → void -
spine_slot_data_set_visible(
spine_slot_data slot, int visible) → void -
spine_slot_get_attachment(
spine_slot slot) → spine_attachment -
spine_slot_get_bone(
spine_slot slot) → spine_bone -
spine_slot_get_color(
spine_slot slot) → spine_color -
spine_slot_get_dark_color(
spine_slot slot) → spine_color -
spine_slot_get_data(
spine_slot slot) → spine_slot_data -
spine_slot_get_sequence_index(
spine_slot slot) → int - OMITTED getDeform()
-
spine_slot_get_skeleton(
spine_slot slot) → spine_skeleton -
spine_slot_has_dark_color(
spine_slot slot) → int -
spine_slot_set_attachment(
spine_slot slot, spine_attachment attachment) → void -
spine_slot_set_color(
spine_slot slot, double r, double g, double b, double a) → void -
spine_slot_set_dark_color(
spine_slot slot, double r, double g, double b, double a) → void -
spine_slot_set_sequence_index(
spine_slot slot, int sequenceIndex) → void -
spine_slot_set_to_setup_pose(
spine_slot slot) → void - OMITTED getPath()/setPath()
-
spine_texture_region_get_degrees(
spine_texture_region textureRegion) → int -
spine_texture_region_get_height(
spine_texture_region textureRegion) → int -
spine_texture_region_get_offset_x(
spine_texture_region textureRegion) → double -
spine_texture_region_get_offset_y(
spine_texture_region textureRegion) → double -
spine_texture_region_get_original_height(
spine_texture_region textureRegion) → int -
spine_texture_region_get_original_width(
spine_texture_region textureRegion) → int -
spine_texture_region_get_texture(
spine_texture_region textureRegion) → Pointer< Void> -
spine_texture_region_get_u(
spine_texture_region textureRegion) → double -
spine_texture_region_get_u2(
spine_texture_region textureRegion) → double -
spine_texture_region_get_v(
spine_texture_region textureRegion) → double -
spine_texture_region_get_v2(
spine_texture_region textureRegion) → double -
spine_texture_region_get_width(
spine_texture_region textureRegion) → int -
spine_texture_region_set_degrees(
spine_texture_region textureRegion, int degrees) → void -
spine_texture_region_set_height(
spine_texture_region textureRegion, int height) → void -
spine_texture_region_set_offset_x(
spine_texture_region textureRegion, double offsetX) → void -
spine_texture_region_set_offset_y(
spine_texture_region textureRegion, double offsetY) → void -
spine_texture_region_set_original_height(
spine_texture_region textureRegion, int originalHeight) → void -
spine_texture_region_set_original_width(
spine_texture_region textureRegion, int originalWidth) → void -
spine_texture_region_set_texture(
spine_texture_region textureRegion, Pointer< Void> texture) → void -
spine_texture_region_set_u(
spine_texture_region textureRegion, double u) → void -
spine_texture_region_set_u2(
spine_texture_region textureRegion, double u2) → void -
spine_texture_region_set_v(
spine_texture_region textureRegion, double v) → void -
spine_texture_region_set_v2(
spine_texture_region textureRegion, double v2) → void -
spine_texture_region_set_width(
spine_texture_region textureRegion, int width) → void -
spine_track_entry_get_alpha(
spine_track_entry entry) → double -
spine_track_entry_get_alpha_attachment_threshold(
spine_track_entry entry) → double -
spine_track_entry_get_animation(
spine_track_entry entry) → spine_animation -
spine_track_entry_get_animation_end(
spine_track_entry entry) → double -
spine_track_entry_get_animation_last(
spine_track_entry entry) → double -
spine_track_entry_get_animation_start(
spine_track_entry entry) → double -
spine_track_entry_get_animation_time(
spine_track_entry entry) → double -
spine_track_entry_get_delay(
spine_track_entry entry) → double -
spine_track_entry_get_event_threshold(
spine_track_entry entry) → double -
spine_track_entry_get_hold_previous(
spine_track_entry entry) → int -
spine_track_entry_get_loop(
spine_track_entry entry) → int -
spine_track_entry_get_mix_attachment_threshold(
spine_track_entry entry) → double -
spine_track_entry_get_mix_blend(
spine_track_entry entry) → int -
spine_track_entry_get_mix_draw_order_threshold(
spine_track_entry entry) → double -
spine_track_entry_get_mix_duration(
spine_track_entry entry) → double -
spine_track_entry_get_mix_time(
spine_track_entry entry) → double -
spine_track_entry_get_mixing_from(
spine_track_entry entry) → spine_track_entry -
spine_track_entry_get_mixing_to(
spine_track_entry entry) → spine_track_entry -
spine_track_entry_get_next(
spine_track_entry entry) → spine_track_entry -
spine_track_entry_get_previous(
spine_track_entry entry) → spine_track_entry -
spine_track_entry_get_reverse(
spine_track_entry entry) → int -
spine_track_entry_get_shortest_rotation(
spine_track_entry entry) → int -
spine_track_entry_get_time_scale(
spine_track_entry entry) → double -
spine_track_entry_get_track_complete(
spine_track_entry entry) → double -
spine_track_entry_get_track_end(
spine_track_entry entry) → double -
spine_track_entry_get_track_index(
spine_track_entry entry) → int -
spine_track_entry_get_track_time(
spine_track_entry entry) → double -
spine_track_entry_is_complete(
spine_track_entry entry) → int -
spine_track_entry_is_next_ready(
spine_track_entry entry) → int -
spine_track_entry_reset_rotation_directions(
spine_track_entry entry) → void -
spine_track_entry_set_alpha(
spine_track_entry entry, double alpha) → void -
spine_track_entry_set_alpha_attachment_threshold(
spine_track_entry entry, double attachmentThreshold) → void -
spine_track_entry_set_animation_end(
spine_track_entry entry, double animationEnd) → void -
spine_track_entry_set_animation_last(
spine_track_entry entry, double animationLast) → void -
spine_track_entry_set_animation_start(
spine_track_entry entry, double animationStart) → void -
spine_track_entry_set_delay(
spine_track_entry entry, double delay) → void -
spine_track_entry_set_event_threshold(
spine_track_entry entry, double eventThreshold) → void -
spine_track_entry_set_hold_previous(
spine_track_entry entry, int holdPrevious) → void -
spine_track_entry_set_loop(
spine_track_entry entry, int loop) → void -
spine_track_entry_set_mix_attachment_threshold(
spine_track_entry entry, double attachmentThreshold) → void -
spine_track_entry_set_mix_blend(
spine_track_entry entry, int mixBlend) → void -
spine_track_entry_set_mix_draw_order_threshold(
spine_track_entry entry, double drawOrderThreshold) → void -
spine_track_entry_set_mix_duration(
spine_track_entry entry, double mixDuration) → void -
spine_track_entry_set_mix_time(
spine_track_entry entry, double mixTime) → void -
spine_track_entry_set_reverse(
spine_track_entry entry, int reverse) → void -
spine_track_entry_set_shortest_rotation(
spine_track_entry entry, int shortestRotation) → void -
spine_track_entry_set_time_scale(
spine_track_entry entry, double timeScale) → void -
spine_track_entry_set_track_end(
spine_track_entry entry, double trackEnd) → void -
spine_track_entry_set_track_time(
spine_track_entry entry, double trackTime) → void -
spine_track_entry_was_applied(
spine_track_entry entry) → int -
spine_transform_constraint_data_get_bones(
spine_transform_constraint_data data) → Pointer< spine_bone_data> -
spine_transform_constraint_data_get_is_local(
spine_transform_constraint_data data) → int -
spine_transform_constraint_data_get_is_relative(
spine_transform_constraint_data data) → int -
spine_transform_constraint_data_get_mix_rotate(
spine_transform_constraint_data data) → double -
spine_transform_constraint_data_get_mix_scale_x(
spine_transform_constraint_data data) → double -
spine_transform_constraint_data_get_mix_scale_y(
spine_transform_constraint_data data) → double -
spine_transform_constraint_data_get_mix_shear_y(
spine_transform_constraint_data data) → double -
spine_transform_constraint_data_get_mix_x(
spine_transform_constraint_data data) → double -
spine_transform_constraint_data_get_mix_y(
spine_transform_constraint_data data) → double -
spine_transform_constraint_data_get_num_bones(
spine_transform_constraint_data data) → int - OMITTED setToSetupPose()
-
spine_transform_constraint_data_get_offset_rotation(
spine_transform_constraint_data data) → double -
spine_transform_constraint_data_get_offset_scale_x(
spine_transform_constraint_data data) → double -
spine_transform_constraint_data_get_offset_scale_y(
spine_transform_constraint_data data) → double -
spine_transform_constraint_data_get_offset_shear_y(
spine_transform_constraint_data data) → double -
spine_transform_constraint_data_get_offset_x(
spine_transform_constraint_data data) → double -
spine_transform_constraint_data_get_offset_y(
spine_transform_constraint_data data) → double -
spine_transform_constraint_data_get_target(
spine_transform_constraint_data data) → spine_bone_data -
spine_transform_constraint_data_set_is_local(
spine_transform_constraint_data data, int isLocal) → void -
spine_transform_constraint_data_set_is_relative(
spine_transform_constraint_data data, int isRelative) → void -
spine_transform_constraint_data_set_mix_rotate(
spine_transform_constraint_data data, double mixRotate) → void -
spine_transform_constraint_data_set_mix_scale_x(
spine_transform_constraint_data data, double mixScaleX) → void -
spine_transform_constraint_data_set_mix_scale_y(
spine_transform_constraint_data data, double mixScaleY) → void -
spine_transform_constraint_data_set_mix_shear_y(
spine_transform_constraint_data data, double mixShearY) → void -
spine_transform_constraint_data_set_mix_x(
spine_transform_constraint_data data, double mixX) → void -
spine_transform_constraint_data_set_mix_y(
spine_transform_constraint_data data, double mixY) → void -
spine_transform_constraint_data_set_offset_rotation(
spine_transform_constraint_data data, double offsetRotation) → void -
spine_transform_constraint_data_set_offset_scale_x(
spine_transform_constraint_data data, double offsetScaleX) → void -
spine_transform_constraint_data_set_offset_scale_y(
spine_transform_constraint_data data, double offsetScaleY) → void -
spine_transform_constraint_data_set_offset_shear_y(
spine_transform_constraint_data data, double offsetShearY) → void -
spine_transform_constraint_data_set_offset_x(
spine_transform_constraint_data data, double offsetX) → void -
spine_transform_constraint_data_set_offset_y(
spine_transform_constraint_data data, double offsetY) → void -
spine_transform_constraint_data_set_target(
spine_transform_constraint_data data, spine_bone_data target) → void -
spine_transform_constraint_get_bones(
spine_transform_constraint constraint) → Pointer< spine_bone> -
spine_transform_constraint_get_data(
spine_transform_constraint constraint) → spine_transform_constraint_data -
spine_transform_constraint_get_is_active(
spine_transform_constraint constraint) → int -
spine_transform_constraint_get_mix_rotate(
spine_transform_constraint constraint) → double -
spine_transform_constraint_get_mix_scale_x(
spine_transform_constraint constraint) → double -
spine_transform_constraint_get_mix_scale_y(
spine_transform_constraint constraint) → double -
spine_transform_constraint_get_mix_shear_y(
spine_transform_constraint constraint) → double -
spine_transform_constraint_get_mix_x(
spine_transform_constraint constraint) → double -
spine_transform_constraint_get_mix_y(
spine_transform_constraint constraint) → double -
spine_transform_constraint_get_num_bones(
spine_transform_constraint constraint) → int -
spine_transform_constraint_get_order(
spine_transform_constraint constraint) → int -
spine_transform_constraint_get_target(
spine_transform_constraint constraint) → spine_bone -
spine_transform_constraint_set_is_active(
spine_transform_constraint constraint, int isActive) → void -
spine_transform_constraint_set_mix_rotate(
spine_transform_constraint constraint, double mixRotate) → void -
spine_transform_constraint_set_mix_scale_x(
spine_transform_constraint constraint, double mixScaleX) → void -
spine_transform_constraint_set_mix_scale_y(
spine_transform_constraint constraint, double mixScaleY) → void -
spine_transform_constraint_set_mix_shear_y(
spine_transform_constraint constraint, double mixShearY) → void -
spine_transform_constraint_set_mix_x(
spine_transform_constraint constraint, double mixX) → void -
spine_transform_constraint_set_mix_y(
spine_transform_constraint constraint, double mixY) → void -
spine_transform_constraint_set_target(
spine_transform_constraint constraint, spine_bone target) → void -
spine_transform_constraint_update(
spine_transform_constraint constraint) → void -
spine_vector_get_x(
spine_vector vector) → double -
spine_vector_get_y(
spine_vector vector) → double -
spine_vertex_attachment_compute_world_vertices(
spine_vertex_attachment attachment, spine_slot slot, Pointer< Float> worldVertices) → void -
spine_vertex_attachment_get_bones(
spine_vertex_attachment attachment) → Pointer< Int32> -
spine_vertex_attachment_get_num_bones(
spine_vertex_attachment attachment) → int - OMITTED getId()
-
spine_vertex_attachment_get_num_vertices(
spine_vertex_attachment attachment) → int -
spine_vertex_attachment_get_timeline_attachment(
spine_vertex_attachment timelineAttachment) → spine_attachment -
spine_vertex_attachment_get_vertices(
spine_vertex_attachment attachment) → Pointer< Float> -
spine_vertex_attachment_get_world_vertices_length(
spine_vertex_attachment attachment) → int -
spine_vertex_attachment_set_timeline_attachment(
spine_vertex_attachment attachment, spine_attachment timelineAttachment) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited