getD method
Part of the world transform matrix for the Y axis. If changed, updateAppliedTransform should be called.
Implementation
double getD() {
return _bindings.spine_bone_get_d(_bone);
}
Part of the world transform matrix for the Y axis. If changed, updateAppliedTransform should be called.
double getD() {
return _bindings.spine_bone_get_d(_bone);
}