worldToLocal method

Vec2 worldToLocal(
  1. double worldX,
  2. double worldY
)

Transforms a point from world coordinates to the bone's local coordinates.

Implementation

Vec2 worldToLocal(double worldX, double worldY) {
  final local = _bindings.spine_bone_world_to_local(_bone, worldX, worldY);
  final result = Vec2(_bindings.spine_vector_get_x(local), _bindings.spine_vector_get_y(local));
  _allocator.free(local);
  return result;
}