worldToLocal method
Transforms a point from world coordinates to the bone's local coordinates.
Implementation
Vec2 worldToLocal(double worldX, double worldY) {
final local = _bindings.spine_bone_world_to_local(_bone, worldX, worldY);
final result = Vec2(_bindings.spine_vector_get_x(local), _bindings.spine_vector_get_y(local));
_allocator.free(local);
return result;
}