computeWorldVertices method
Transforms and returns the attachment's four vertices to world coordinates. If the attachment has a Sequence, the region may be changed.
See World transforms in the Spine Runtimes Guide.
Implementation
List<double> computeWorldVertices(Slot slot) {
Pointer<Float> vertices = _allocator.allocate(4 * 8).cast();
_bindings.spine_region_attachment_compute_world_vertices(_attachment, slot._slot, vertices);
final result = vertices.asTypedList(8).toList();
_allocator.free(vertices);
return result;
}