getParentMesh method
The parent mesh if this is a linked mesh, else null. A linked mesh shares the bones, vertices, region UVs, triangles, hull length, edges, width, and height with the parent mesh, but may have a different name or path (and therefore a different texture).
Implementation
MeshAttachment? getParentMesh() {
final parent = _bindings.spine_mesh_attachment_get_parent_mesh(_attachment);
if (parent.address == nullptr.address) return null;
return MeshAttachment._(parent);
}