stopPlayAudio method
dynamic
stopPlayAudio()
function for stop playing audio
Implementation
stopPlayAudio() async {
try {
if (player?.state == PlayerState.playing) {
_audioPlayInfo = null;
_currentPlayAudioInfo = null;
await player?.stop();
} else {
console(logs: "no audio playing. ignore. current state is ${player?.state.name}");
}
} catch (e) {
if (kDebugMode) {
print(e.toString());
}
}
}