appendChild property

void Function(SceneNode) get appendChild

Implementation

void Function(_i3.SceneNode) get appendChild =>
    (_i3.SceneNode p0) => _i5.callMethod(
          _i5.getProperty(
            this,
            'appendChild',
          ),
          r'call',
          [
            this,
            p0,
          ],
        );
set appendChild (void value(SceneNode))

Implementation

set appendChild(void Function(_i3.SceneNode) value) {
  _i5.setProperty(
    this,
    'appendChild',
    _i5.allowInterop(value),
  );
}