appendChild property
void Function(SceneNode)
get
appendChild
Implementation
void Function(_i3.SceneNode) get appendChild =>
(_i3.SceneNode p0) => _i5.callMethod(
_i5.getProperty(
this,
'appendChild',
),
r'call',
[
this,
p0,
],
);
set
appendChild
(void value(SceneNode))
Implementation
set appendChild(void Function(_i3.SceneNode) value) {
_i5.setProperty(
this,
'appendChild',
_i5.allowInterop(value),
);
}