insertChild property
Implementation
void Function(
_i2.num,
_i3.SceneNode,
) get insertChild => (
_i2.num p0,
_i3.SceneNode p1,
) =>
_i5.callMethod(
_i5.getProperty(
this,
'insertChild',
),
r'call',
[
this,
p0,
p1,
],
);