SceneNodeMixin constructor
SceneNodeMixin({})
Implementation
factory SceneNodeMixin({
_i2.bool? visible,
_i2.bool? locked,
_i2.List<_i3.SceneNode>? stuckNodes,
_i2.List<_i3.ConnectorNode>? attachedConnectors,
_i2.dynamic componentPropertyReferences,
_Intersection8? boundVariables,
_Intersection9? inferredVariables,
_i2.Object? resolvedVariableModes,
_i2.Object? explicitVariableModes,
}) =>
SceneNodeMixin._(
visible: visible,
locked: locked,
stuckNodes: stuckNodes,
attachedConnectors: attachedConnectors,
componentPropertyReferences: componentPropertyReferences,
boundVariables: boundVariables ?? _i7.undefined,
inferredVariables: inferredVariables ?? _i7.undefined,
resolvedVariableModes: resolvedVariableModes ?? _i7.undefined,
explicitVariableModes: explicitVariableModes ?? _i7.undefined,
);