SceneNodeMixin constructor

SceneNodeMixin({
  1. bool? visible,
  2. bool? locked,
  3. List<SceneNode>? stuckNodes,
  4. List<ConnectorNode>? attachedConnectors,
  5. dynamic componentPropertyReferences,
  6. _Intersection8? boundVariables,
  7. _Intersection9? inferredVariables,
  8. Object? resolvedVariableModes,
  9. Object? explicitVariableModes,
})

Implementation

factory SceneNodeMixin({
  _i2.bool? visible,
  _i2.bool? locked,
  _i2.List<_i3.SceneNode>? stuckNodes,
  _i2.List<_i3.ConnectorNode>? attachedConnectors,
  _i2.dynamic componentPropertyReferences,
  _Intersection8? boundVariables,
  _Intersection9? inferredVariables,
  _i2.Object? resolvedVariableModes,
  _i2.Object? explicitVariableModes,
}) =>
    SceneNodeMixin._(
      visible: visible,
      locked: locked,
      stuckNodes: stuckNodes,
      attachedConnectors: attachedConnectors,
      componentPropertyReferences: componentPropertyReferences,
      boundVariables: boundVariables ?? _i7.undefined,
      inferredVariables: inferredVariables ?? _i7.undefined,
      resolvedVariableModes: resolvedVariableModes ?? _i7.undefined,
      explicitVariableModes: explicitVariableModes ?? _i7.undefined,
    );