doMouseMove method

void doMouseMove()

Mouse movement results in a temporary node moving to where a valid target port is located, or to where the mouse is if there is no valid target port nearby.

This calls #findTargetPort to update the #targetPort given the new mouse point. If a valid target port is found this moves the temporary node/port and makes them appear like the target node/port by calling #copyPortProperties. If no valid target port is found, this moves the temporary node to where the mouse currently is and removes any node/port appearance, by calling #setNoTargetPortProperties.

This method may be overridden, but we recommend that you call this base method.

Implementation

void doMouseMove() {
  _i4.callMethod(
    this,
    'doMouseMove',
    [],
  );
}