doMouseMove method
void
doMouseMove()
Mouse movement results in a temporary node moving to where a valid target port is located, or to where the mouse is if there is no valid target port nearby.
This calls #findTargetPort to update the #targetPort given the new mouse point. If a valid target port is found this moves the temporary node/port and makes them appear like the target node/port by calling #copyPortProperties. If no valid target port is found, this moves the temporary node to where the mouse currently is and removes any node/port appearance, by calling #setNoTargetPortProperties.
This method may be overridden, but we recommend that you call this base method.
Implementation
void doMouseMove() {
_i4.callMethod(
this,
'doMouseMove',
[],
);
}