WebGLRenderingContextOverloads constructor
WebGLRenderingContextOverloads({})
Implementation
factory WebGLRenderingContextOverloads({
void Function(
_i2.num,
_i2.num,
_i2.Object,
)? bufferSubData,
void Function(
_i2.num,
_i2.num,
_i2.num,
_i2.num,
_i2.num,
_i2.num,
_i9.ArrayBufferView,
)? compressedTexImage2D,
void Function(
_i2.num,
_i2.num,
_i2.num,
_i2.num,
_i2.num,
_i2.num,
_i2.num,
_i9.ArrayBufferView,
)? compressedTexSubImage2D,
void Function(
_i2.num,
_i2.num,
_i2.num,
_i2.num,
_i2.num,
_i2.num, [
_i9.ArrayBufferView?,
])? readPixels,
}) =>
WebGLRenderingContextOverloads._(
bufferSubData:
bufferSubData == null ? null : _i4.allowInterop(bufferSubData),
compressedTexImage2D: compressedTexImage2D == null
? null
: _i4.allowInterop(compressedTexImage2D),
compressedTexSubImage2D: compressedTexSubImage2D == null
? null
: _i4.allowInterop(compressedTexSubImage2D),
readPixels: readPixels == null ? null : _i4.allowInterop(readPixels),
);