DeployedUnit class final
A deployed UnitCard.
- Inheritance
-
- Object
- DeployedCard<
UnitCard> - DeployedUnit
Constructors
-
DeployedUnit.new({required UnitCard card, int damage = 0, bool exhausted = false, List<
UpgradeCard> upgrades = const []}) -
Creates a deployed unit with the given properties.
factory
Properties
- card → UnitCard
-
Details (i.e. the card) about the unit.
finalinherited
- damage → int
-
Amount of damage this unit has taken.
finalinherited
- exhausted → bool
-
Whether the unit is exhausted.
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- health → int
-
How much health the unit has left.
no setterinherited
- ready → bool
-
Whether the unit is ready.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
upgrades
→ List<
UpgradeCard> -
Upgrades attached to the unit.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDebugString(
) → String - Returns a string representation of this object, suitable for debugging.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override