tick method
void
tick()
Implementation
void tick() {
_animationController.forward();
_animationController.addListener(() {
_currentDistance += _speed;
// interpolate between previous to current distance
final currentPosition =
_polyline.coordinateFromStart(_animationController.value);
final currentLatLng = LatLng(
currentPosition.geometry?.coordinates.lat.toDouble() ?? 0,
currentPosition.geometry?.coordinates.lng.toDouble() ?? 0);
_onLocationChange?.call(currentLatLng);
emit(currentPosition);
previousLatLng = currentLatLng;
if (_currentDistance > _polyline.totalDistance) {
reset();
return;
}
});
}