getAvailableAchievements method
Implementation
@override
Future<AchievementList> getAvailableAchievements(int limit, int offset,
[Config? config]) async {
config ??= CONFIG!;
return fetchAvailableAchievements(limit, offset, config);
}
@override
Future<AchievementList> getAvailableAchievements(int limit, int offset,
[Config? config]) async {
config ??= CONFIG!;
return fetchAvailableAchievements(limit, offset, config);
}