getAvailableAchievements method

  1. @override
Future<AchievementList> getAvailableAchievements(
  1. int limit,
  2. int offset, [
  3. Config? config
])
override

Implementation

@override
Future<AchievementList> getAvailableAchievements(int limit, int offset,
    [Config? config]) async {
  config ??= CONFIG!;
  return fetchAvailableAchievements(limit, offset, config);
}