createBufferSource method
The createBufferSource()
method of the BaseAudioContext
Interface is used to create a new AudioBufferSourceNode, which can be
used to play audio data contained within an AudioBuffer object.
AudioBuffers are created using
BaseAudioContext.createBuffer or returned by
BaseAudioContext.decodeAudioData when it successfully decodes an audio
track.
Note: The
AudioBufferSourceNode.AudioBufferSourceNode
constructor is the recommended way to create a AudioBufferSourceNode; see Creating an AudioNode.
Implementation
external AudioBufferSourceNode createBufferSource();