uniform4ui method

void uniform4ui(
  1. WebGLUniformLocation? location,
  2. GLuint v0,
  3. GLuint v1,
  4. GLuint v2,
  5. GLuint v3,
)

Implementation

external void uniform4ui(
  WebGLUniformLocation? location,
  GLuint v0,
  GLuint v1,
  GLuint v2,
  GLuint v3,
);