toString method
A string representation of this object.
Some classes have a default textual representation,
often paired with a static parse
function (like int.parse).
These classes will provide the textual representation as
their string representation.
Other classes have no meaningful textual representation
that a program will care about.
Such classes will typically override toString
to provide
useful information when inspecting the object,
mainly for debugging or logging.
Implementation
@override
String toString() {
final buffer = StringBuffer();
buffer.write('$qtKeyName ');
if (alt != null) {
buffer.write(modeStatus(alt!, 'Alt'));
}
if (ctrl != null) {
buffer.write(modeStatus(ctrl!, 'Control'));
}
if (shift != null) {
buffer.write(modeStatus(shift!, 'Shift'));
}
if (anyModifier != null) {
buffer.write(modeStatus(anyModifier!, 'AnyMod'));
}
if (ansi != null) {
buffer.write(modeStatus(ansi!, 'Ansi'));
}
if (appScreen != null) {
buffer.write(modeStatus(appScreen!, 'AppScreen'));
}
if (keyPad != null) {
buffer.write(modeStatus(keyPad!, 'KeyPad'));
}
if (appCursorKeys != null) {
buffer.write(modeStatus(appCursorKeys!, 'AppCuKeys'));
}
if (appKeyPad != null) {
buffer.write(modeStatus(appKeyPad!, 'AppKeyPad'));
}
if (newLine != null) {
buffer.write(modeStatus(newLine!, 'NewLine'));
}
if (mac != null) {
buffer.write(modeStatus(mac!, 'Mac'));
}
buffer.write(' : $action');
return buffer.toString();
}