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Execute code after the first layout of your widget has been performed, i.e. after the first frame has been displayed.

Flutter Community: after_layout

Flutter After Layout #

pub package

Brings functionality to execute code after the first layout of a widget has been performed, i.e. after the first frame has been displayed.

Quick Usage #

Add with AfterLayoutMixin<MyWidget> mixin to your State<MyWidget> class and then implement the void afterFirstLayout(BuildContext context) abstract method. Code in this method will be called the first time this widget is laid out on the screen.

Motivation #

If you want to display a widget that depends on the layout, such as a Dialog or BottomSheet, you can not use that widget in initState.

You might have tried this.

BAD CODE

import 'package:flutter/material.dart';

void main() => runApp(new MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      title: 'After Layout - Bad Example',
      home: new HomeScreen(),
    );
  }
}

class HomeScreen extends StatefulWidget {
  @override
  HomeScreenState createState() => new HomeScreenState();
}

class HomeScreenState extends State<HomeScreen> {
  @override
  void initState() {
    super.initState();
    // NOTE: Calling this function here would crash the app.
    showHelloWorld();
  }

  @override
  Widget build(BuildContext context) {
    return new Scaffold(body: new Container(color: Colors.red));
  }

  void showHelloWorld() {
    showDialog(
      context: context,
      builder: (context) => new AlertDialog(
            content: new Text('Hello World'),
            actions: <Widget>[
              new FlatButton(
                child: new Text('DISMISS'),
                onPressed: () => Navigator.of(context).pop(),
              )
            ],
          ),
    );
  }
}

Usage #

This demo showcases how this package resolves the shortcomings shown above:

GOOD CODE

import 'package:flutter/material.dart';
import 'package:after_layout/after_layout.dart';

void main() => runApp(new MyApp());

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return new MaterialApp(
      title: 'After Layout - Good Example',
      home: new HomeScreen(),
    );
  }
}

class HomeScreen extends StatefulWidget {
  @override
  HomeScreenState createState() => new HomeScreenState();
}

class HomeScreenState extends State<HomeScreen> with AfterLayoutMixin<HomeScreen> {

  @override
  Widget build(BuildContext context) {
    return new Scaffold(body: new Container(color: Colors.red));
  }

  @override
  void afterFirstLayout(BuildContext context) {
    // Calling the same function "after layout" to resolve the issue.
    showHelloWorld();
  }

  void showHelloWorld() {
    showDialog(
      context: context,
      builder: (context) => new AlertDialog(
            content: new Text('Hello World'),
            actions: <Widget>[
              new FlatButton(
                child: new Text('DISMISS'),
                onPressed: () => Navigator.of(context).pop(),
              )
            ],
          ),
    );
  }
}
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Execute code after the first layout of your widget has been performed, i.e. after the first frame has been displayed.

Repository (GitHub)
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License

unknown (license)

Dependencies

flutter

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