ar_flutter_plugin_engine 1.0.1
ar_flutter_plugin_engine: ^1.0.1 copied to clipboard
Flutter Plugin for creating (collaborative) Augmented Reality experiences - Supports ARKit for iOS and ARCore for Android devices.
Use this package as a library
Depend on it
Run this command:
With Flutter:
$ flutter pub add ar_flutter_plugin_engine
This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get
):
dependencies:
ar_flutter_plugin_engine: ^1.0.1
Alternatively, your editor might support flutter pub get
. Check the docs for your editor to learn more.
Import it
Now in your Dart code, you can use:
import 'package:ar_flutter_plugin_engine/ar_flutter_plugin.dart';
import 'package:ar_flutter_plugin_engine/datatypes/anchor_types.dart';
import 'package:ar_flutter_plugin_engine/datatypes/config_planedetection.dart';
import 'package:ar_flutter_plugin_engine/datatypes/hittest_result_types.dart';
import 'package:ar_flutter_plugin_engine/datatypes/node_types.dart';
import 'package:ar_flutter_plugin_engine/managers/ar_anchor_manager.dart';
import 'package:ar_flutter_plugin_engine/managers/ar_location_manager.dart';
import 'package:ar_flutter_plugin_engine/managers/ar_object_manager.dart';
import 'package:ar_flutter_plugin_engine/managers/ar_session_manager.dart';
import 'package:ar_flutter_plugin_engine/models/ar_anchor.dart';
import 'package:ar_flutter_plugin_engine/models/ar_hittest_result.dart';
import 'package:ar_flutter_plugin_engine/models/ar_node.dart';
import 'package:ar_flutter_plugin_engine/utils/json_converters.dart';
import 'package:ar_flutter_plugin_engine/widgets/ar_view.dart';