audioplayers 0.4.1 audioplayers: ^0.4.1 copied to clipboard
A flutter plugin to play multiple audio files simultaneously
AudioPlayers #
This is a fork of rxlabz's audioplayer, with the difference that it supports playing multiple audios at the same time, and exposes volume controls.
It has the exact same API, but now you can create several new AudioPlayers, each will be handled individually.
Before you could only ever have one instance of the player, otherwise one would override the other.
Just import the fork, which is named audioplayers
(mind the 's'), instead of the original:
dependencies:
...
audioplayers: ^0.4.1
Also, in 0.2.0
, I've added the ability to disable logs with:
AudioPlayer.logEnabled = false;
In 0.3.0
, it supports iOS as well (thanks, @feroult)
In 0.4.0
, volume control support was added (thanks, @pauldemarco)
In 0.4.1
, a bug in iOS regard the seek functionality was fixed (thanks, @cosmok)
Original Readme #
A Flutter audio plugin.
Features #
- ✅
Android & iOS
- ✅ play (remote and local file)
- ✅ stop
- ✅ pause
- ✅ seek
- ✅ onComplete
- ✅ onDuration / onCurrentPosition
-
Supported formats
Usage #
To use this plugin :
- add the dependency to your pubspec.yaml file.
dependencies:
flutter:
sdk: flutter
audioplayer:
- instantiate an AudioPlayer instance
//...
AudioPlayer audioPlayer = new AudioPlayer();
//...
play, pause , stop, seek #
play() async {
final result = await audioPlayer.play(kUrl);
if (result == 1) setState(() => playerState = PlayerState.playing);
}
// add a isLocal parameter to play a local file
playLocal() async {
final result = await audioPlayer.play(kUrl);
if (result == 1) setState(() => playerState = PlayerState.playing);
}
pause() async {
final result = await audioPlayer.pause();
if (result == 1) setState(() => playerState = PlayerState.paused);
}
stop() async {
final result = await audioPlayer.stop();
if (result == 1) setState(() => playerState = PlayerState.stopped);
}
// seek 5 seconds from the beginning
audioPlayer.seek(5.0);
duration, position, complete, error (temporary api) #
The Dart part of the plugin listen for platform calls :
//...
audioPlayer.setDurationHandler((Duration d) => setState(() {
duration = d;
}));
audioPlayer.setPositionHandler((Duration p) => setState(() {
position = p;
}));
audioPlayer.setCompletionHandler(() {
onComplete();
setState(() {
position = duration;
});
});
audioPlayer.setErrorHandler((msg) {
print('audioPlayer error : $msg');
setState(() {
playerState = PlayerState.stopped;
duration = new Duration(seconds: 0);
position = new Duration(seconds: 0);
});
});
iOS #
⚠️ Swift project #
- this plugin is written in swift, so to use with in a Flutter/ObjC project, you need to convert the project to "Current swift syntax" ( Edit/Convert/current swift syntax)
⚠️ iOS App Transport Security #
By default iOS forbids loading from non-https url. To cancel this restriction edit your .plist and add :
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
Getting Started #
For help getting started with Flutter, view our online documentation.
For help on editing plugin code, view the documentation.