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A predictable state management library that helps implement the BLoC (Business Logic Component) design pattern.
A dart package that helps implement the BLoC pattern.
This package is built to work with flutter_bloc and angular_bloc.
Overview #
The goal of this package is to make it easy to implement the BLoC
Design Pattern (Business Logic Component).
This design pattern helps to separate presentation from business logic. Following the BLoC pattern facilitates testability and reusability. This package abstracts reactive aspects of the pattern allowing developers to focus on converting events into states.
Glossary #
Events are the input to a Bloc. They are commonly UI events such as button presses. Events
are dispatched
and then converted to States
.
States are the output of a Bloc. Presentation components can listen to the stream of states and redraw portions of themselves based on the given state (see BlocBuilder
for more details).
Transitions occur when an Event
is dispatched
after mapEventToState
has been called but before the Bloc
's state has been updated. A Transition
consists of the currentState, the event which was dispatched, and the nextState.
BlocSupervisor oversees Bloc
s and delegates to BlocDelegate
.
BlocDelegate handles events from all Bloc
s which are delegated by the BlocSupervisor
. Can be used to intercept all Bloc
Transition
s and all Bloc
errors. It is a great way to handle logging/analytics as well as error handling universally.
Bloc Interface #
initialState is the state before any events have been processed (before mapEventToState
has ever been called). initialState
must be implemented.
mapEventToState is a method that must be implemented when a class extends Bloc
. The function takes two arguments: state and event. mapEventToState
is called whenever an event is dispatched
by the presentation layer. mapEventToState
must convert that event, along with the current state, into a new state and return the new state in the form of a Stream
which is consumed by the presentation layer.
dispatch is a method that takes an event
and triggers mapEventToState
. dispatch
may be called from the presentation layer or from within the Bloc (see examples) and notifies the Bloc of a new event
.
transform is a method that can be overridden to transform the Stream<Event>
before mapEventToState
is called. This allows for operations like distinct()
and debounce()
to be used.
onTransition is a method that can be overridden to handle whenever a Transition
occurs. A Transition
occurs when a new Event
is dispatched and mapEventToState
is called. onTransition
is called before a Bloc
's state has been updated. It is a great place to add bloc-specific logging/analytics.
onError is a method that can be overridden to handle whenever an Exception
is thrown. By default all exceptions will be ignored and Bloc
functionality will be unaffected. It is a great place to add bloc-specific error handling.
BlocDelegate Interface #
onTransition is a method that can be overridden to handle whenever a Transition
occurs in any Bloc
. It is a great place to add universal logging/analytics.
onError is a method that can be overriden to handle whenever an Exception
is thrown from any Bloc
. It is a great place to add universal error handling.
Usage #
For simplicity we can create a CounterBloc
like:
class CounterBloc extends Bloc<CounterEvent, int> {
@override
int get initialState => 0;
@override
Stream<int> mapEventToState(int currentState, CounterEvent event) async* {
switch (event) {
case CounterEvent.decrement:
yield currentState - 1;
break;
case CounterEvent.increment:
yield currentState + 1;
break;
}
}
}
Our CounterBloc
converts CounterEvents
to integers.
As a result, we need to define our CounterEvent
like:
enum CounterEvent { increment, decrement }
Then we can dispatch events to our bloc like so:
void main() {
final counterBloc = CounterBloc();
counterBloc.dispatch(CounterEvent.increment);
counterBloc.dispatch(CounterEvent.increment);
counterBloc.dispatch(CounterEvent.increment);
counterBloc.dispatch(CounterEvent.decrement);
counterBloc.dispatch(CounterEvent.decrement);
counterBloc.dispatch(CounterEvent.decrement);
}
As our app grows and relies on multiple Blocs
, it becomes useful to see the Transitions
for all Blocs
. This can easily be achieved by implementing a BlocDelegate
.
class SimpleBlocDelegate extends BlocDelegate {
@override
void onTransition(Transition transition) {
print(transition);
}
}
Now that we have our SimpleBlocDelegate
, we just need to tell the BlocSupervisor
to use our delegate in our main.dart
.
void main() {
BlocSupervisor().delegate = SimpleBlocDelegate();
final counterBloc = CounterBloc();
counterBloc.dispatch(CounterEvent.increment); // { currentState: 0, event: CounterEvent.increment, nextState: 1 }
counterBloc.dispatch(CounterEvent.increment); // { currentState: 1, event: CounterEvent.increment, nextState: 2 }
counterBloc.dispatch(CounterEvent.increment); // { currentState: 2, event: CounterEvent.increment, nextState: 3 }
counterBloc.dispatch(CounterEvent.decrement); // { currentState: 3, event: CounterEvent.decrement, nextState: 2 }
counterBloc.dispatch(CounterEvent.decrement); // { currentState: 2, event: CounterEvent.decrement, nextState: 1 }
counterBloc.dispatch(CounterEvent.decrement); // { currentState: 1, event: CounterEvent.decrement, nextState: 0 }
}
At this point, all Bloc
Transitions
will be reported to the SimpleBlocDelegate
and we can see them in the console after running our app.
If we want to be able to handle any Exceptions
that might be thrown in mapEventToState
we can also override onError
in our SimpleBlocDelegate
.
class SimpleBlocDelegate extends BlocDelegate {
@override
void onTransition(Transition transition) {
print(transition);
}
@override
void onError(Object error, StackTrace stacktrace) {
print('$error, $stacktrace');
}
}
At this point, all Bloc
exceptions will also be reported to the SimpleBlocDelegate
and we can see them in the console.
Dart Versions #
- Dart 2: >= 2.0.0
Examples #
- Counter - an example of how to create a
CounterBloc
in a pure Dart app.