cached_value 0.1.0 cached_value: ^0.1.0 copied to clipboard
A simple way to cache values that result from rather expensive operations.
cached_value #
A simple way to cache values that result from rather expensive operations.
It is useful to cache values that:
- Are computed from other values in a consistent way;
- Can be changed given known and unknown conditions;
- Should not be computed on every access (like a getter);
Installation #
Add to pubspec.yaml:
dependencies:
cached_value: <most recent version>
Find the most recent version on pub.
Usage #
There are to types of cache to choose: simple and dependent.
Simple cache #
A simple cache is only invalidated manually.
int factorial(int n) {
if (n < 0) throw ('Negative numbers are not allowed.');
return n <= 1 ? 1 : n * factorial(n - 1);
}
int originalValue = 1;
// One can also use CachedValue.simple
final factorialCache = CachedValue(() => factorial(originalValue));
print(factorialCache.value); // 1
originalValue = 6;
print(factorialCache.value); // 1
print(factorialCache.isValid) // true, invalid only when invalidate is called
// mark as invalid
factorialCache.invalidate();
print(factorialCache.isValid); // false
print(factorialCache.value); // 720
print(factorialCache.isValid); // true
It can be refreshed manually via the refresh
method:
// ...
originalValue = 12;
factorialCache.refresh();
print(factorialCache.value); // 12
Dependent cache #
A dependent cache is marked as invalid if its dependency value has changed.
int factorial(int n) {
if (n < 0) throw ('Negative numbers are not allowed.');
return n <= 1 ? 1 : n * factorial(n - 1);
}
int originalValue = 1;
final factorialCache = CachedValue.dependent(
on: () => originalValue,
compute: () => factorial(originalValue),
);
print(factorialCache.value); // 1
print(factorialCache.isValid); // true
// update value
originalValue = 6;
print(factorialCache.isValid); // false
print(factorialCache.value); // 720
print(factorialCache.isValid); // true
The dependency callback on
is called on every value access. So it is recommended to keep it as declarative as possible.
// Avoid this:
final someCache = CachedValue.dependent(
on: () => someExpensiveOperation(originalValue),
compute: () => someCacheComputation(originalValue),
);
More docs #
There is more detailed docs on the API documentation.
Motivation #
Some imperative APIs such as the canvas paint on Flutter render objects of Flame's components may benefit from values that can be stored and reused between more than a single frame (or paint).
In some very specific cases, I found very convenient to store some objects across frames, like
Paint
and TextPainter
instances.
Example on a render object:
class BlurredRenderObject extends RenderObject {
// ...
double _blurSigma = 0.0;
double get blurSigma => _blurSigma;
set blurSigma(double value) {
_blurSigma = blurSigma;
markNeedsPaint();
}
// ...
@override
void paint(PaintingContext context, Offset offset) {
final canvas = context.canvas;
final paint = Paint()..maskFilter = MaskFilter.blur(
BlurStyle.normal, blurSigma
);
canvas.drawRect(Rect.fromLTWH(0, 0, 100, 100), paint);
}
}
Can be changed to:
class BlurredRenderObject extends RenderObject {
// ...
double _blurSigma = 0.0;
double get blurSigma => _blurSigma;
set blurSigma(double value) {
_blurSigma = blurSigma;
markNeedsPaint();
}
// Add cache:
late final paintCache = CachedValue.dependent(
on: () => blurSigma,
compute: () =>
Paint()..maskFilter = MaskFilter.blur(BlurStyle.normal, blurSigma),
);
// ...
@override
void paint(PaintingContext context, Offset offset) {
final canvas = context.canvas;
// use cache:
final paint = paintCache.value;
canvas.drawRect(Rect.fromLTWH(0, 0, 100, 100), paint);
}
}