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An extension package for coast_audio using miniaudio.

Overview #

coast_audio_miniaudio is an extension package for coast_audio using miniaudio.
You can use this package to implement audio capture, playback and many other audio capabilities on Android, iOS and macOS.

Setup #

This package calls native functions by using ffi.
To do so, you have to link the mabridge library into your application.

Prebuilt binaries are located at mabridge/prebuilt.

If you are a Flutter user, use the flutter_coast_audio_miniaudio package which handles this setup step automatically.

MabDevice #

MabDevice is an abstract class for interacting audio devices by using ma_device and ma_context APIs.
For capturing, use the MabCaptureDevice and for playback, use the MabPlaybackDevice.

A default audio device will be used if no device parameter is specified.

This example plays the loopback audio for 10 seconds.

MabDeviceContext.enableSharedInstance(
    backends: [
        MabBackend.coreAudio, // Use the Core Audio backend for iOS/macOS
        MabBackend.aaudio, // Use the AAudio backend for Android
    ],
);

const format = AudioFormat(sampleRate: 48000, channels: 2);

final captureDevice = MabCaptureDevice(
    context: MabDeviceContext.sharedInstance, // You should use the same device context on all MabDevice instances.
    format: format,
    bufferFrameSize: 2048, // bufferFrameSize will be used to store the captured data. For low-latency use cases, set this field to smaller size.
);

final playbackDevice = MabPlaybackDevice(
    context: MabDeviceContext.sharedInstance,
    format: format,
    bufferFrameSize: 2048,
);

// Initialize nodes.
final captureNode = MabCaptureDeviceNode(device: captureDevice);
final playbackNode = MabPlaybackDeviceNode(device: playbackDevice);
final graphNode = GraphNode();

// Connect nodes.
graphNode.connect(captureNode.outputBus, playbackNode.inputBus);
graphNode.connectEndpoint(playbackNode.outputBus);

// Start input and output devices.
captureDevice.start();
playbackDevice.start();

final task = AudioTask(
    clock: IntervalAudioClock(const Duration(milliseconds: 16)),
    format: format,
    framesRead: 2048,
    endpoint: graphNode.outputBus,
);

// Start reading audio periodically.
task.start();

// Wait for 10 seconds.
await Future<void>.delayed(const Duration(seconds: 10));

// Dispose all resources.
task.dispose();
captureDevice.dispose();
playbackDevice.dispose();

MabAudioDecoder #

MabAudioDecoder is a decoder class for decoding mp3, flac and wav data from a file by using ma_decoder API.
This class implements an AudioDecoder abstract class so you can use it on the DecoderNode.

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An extension package for coast_audio using miniaudio.

Repository (GitHub)
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License

unknown (license)

Dependencies

coast_audio, ffi

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