connectivity_state_plus 0.1.6
connectivity_state_plus: ^0.1.6 copied to clipboard
Flutter plugin to detect and monitor real-time network connectivity status—including WiFi, cellular (mobile), and restricted networks—seamlessly across Android and iOS.
import 'dart:async';
import 'dart:developer' as developer;
import 'package:connectivity_state_plus/connectivity_state_plus.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
useMaterial3: true,
colorSchemeSeed: const Color(0x9f4376f8),
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
ConnectivityState _connectionStatus = ConnectivityState.none;
final Connectivity _connectivity = Connectivity();
late StreamSubscription<ConnectivityState> _connectivitySubscription;
@override
void initState() {
super.initState();
initConnectivity();
_connectivitySubscription =
_connectivity.onConnectivityChanged.listen(_updateConnectionStatus);
}
@override
void dispose() {
_connectivitySubscription.cancel();
super.dispose();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initConnectivity() async {
late ConnectivityState result;
// Platform messages may fail, so we use a try/catch PlatformException.
try {
result = await _connectivity.checkConnectivity();
} on PlatformException catch (e) {
developer.log('Couldn\'t check connectivity status', error: e);
return;
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) {
return Future.value(null);
}
return _updateConnectionStatus(result);
}
Future<void> _updateConnectionStatus(ConnectivityState result) async {
setState(() {
_connectionStatus = result;
});
// ignore: avoid_print
print('Connectivity changed: $_connectionStatus');
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Connectivity Plus Example'),
elevation: 4,
),
body: Column(
mainAxisSize: MainAxisSize.min,
children: [
const Spacer(flex: 2),
Text(
'Active connection state:',
style: Theme.of(context).textTheme.headlineMedium,
),
const Spacer(),
Center(
child: Text(
_connectionStatus.toString(),
style: Theme.of(context).textTheme.headlineSmall,
),
),
const Spacer(flex: 2),
],
),
);
}
}