device_preview 0.6.2-beta device_preview: ^0.6.2-beta copied to clipboard
Approximate how your Flutter app looks and performs on another device.
Approximate how your app looks and performs on another device.
Main features #
- Preview any device from any device
- Change the device orientation
- Dynamic system configuration (language, dark mode, text scaling factor, ...)
- Freeform device with adjustable resolution and safe areas
- Keep the application state
- Plugin system (Screenshot, File explorer, ...)
- Customizable plugins
Quickstart #
Wrap your app's root widget in a DevicePreview
and inject the dedicated builder
and locale
into your app.
Make sure to provide
locale
andbuilder
to yourWidgetsApp
. If not defined,MediaQuery
won't be simulated for the selected device and selected locale won't be applied.
import 'package:device_preview/device_preview.dart';
void main() => runApp(
DevicePreview(
enabled: !kReleaseMode,
builder: (context) => MyApp(), // Wrap your app
),
);
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
locale: DevicePreview.locale(context), // Add the locale here
builder: DevicePreview.appBuilder, // Add the builder here
home: HomePage(),
);
}
}
Documentation #
Demo #
Limitations #
Think of Device Preview as a first-order approximation of how your app looks and feels on a mobile device. With Device Mode you don't actually run your code on a mobile device. You simulate the mobile user experience from your laptop, desktop or tablet.
!> There are some aspects of mobile devices that Device Preview will never be able to simulate. When in doubt, your best bet is to actually run your app on a real device.