external_path_ios_mac 0.0.6
external_path_ios_mac: ^0.0.6 copied to clipboard
A Flutter package for restoring directory paths on iOS and macOS devices, ensuring file access and management across platforms.
external_path_ios_mac #
A Flutter package for retrieving directory paths on iOS and macOS devices, ensuring file access and management across platforms.
Getting Started #
Add the dependency to your pubspec.yaml
file:
dependencies:
external_path_ios_mac: ^0.0.6
Alternatively, you can use the Git repository:
dependencies:
external_path_ios_mac:
git:
url: https://github.com/SwanFlutter/external_path_ios_mac.git
How to Use #
Import the package in your Dart file:
import 'package:external_path_ios_mac/external_path_ios_mac.dart';
Supported Directories #
iOS Directories #
The following directories are supported on iOS:
Directory Type | Description |
---|---|
DirectoryType.downloads |
Path to the Downloads directory. |
DirectoryType.music |
Path to the Music directory. |
DirectoryType.podcasts |
Path to the Podcasts directory. |
DirectoryType.ringtones |
Path to the Ringtones directory. |
DirectoryType.alarms |
Path to the Alarms directory. |
DirectoryType.notifications |
Path to the Notifications directory. |
DirectoryType.pictures |
Path to the Pictures directory. |
DirectoryType.movies |
Path to the Movies directory. |
DirectoryType.dim |
Path to the DCIM directory. |
DirectoryType.documents |
Path to the Documents directory. |
DirectoryType.screenshots |
Path to the Screenshots directory. |
DirectoryType.audiobooks |
Path to the Audiobooks directory. |
macOS Directories #
The following directories are supported on macOS:
Directory Type | Description |
---|---|
MacDirectoryType.downloads |
Path to the Downloads directory. |
MacDirectoryType.pictures |
Path to the Pictures directory. |
MacDirectoryType.movies |
Path to the Movies directory. |
Example Usage #
Retrieving Directory Paths on iOS #
final externalPath = ExternalPathIosMac();
// Get the Downloads directory path on iOS
final downloadsPath = await externalPath.getDirectoryPath(directory: DirectoryType.downloads);
// Get the Music directory path on iOS
final musicPath = await externalPath.getDirectoryPath(directory: DirectoryType.music);
// Get the Documents directory path on iOS
final documentsPath = await externalPath.getDirectoryPath(directory: DirectoryType.documents);
Retrieving Directory Paths on macOS #
final externalPath = ExternalPathIosMac();
// Get the Downloads directory path on macOS
final downloadsPathMac = await externalPath.getDirectoryPathMacOs(directory: MacDirectoryType.downloads);
// Get the Pictures directory path on macOS
final picturesPathMac = await externalPath.getDirectoryPathMacOs(directory: MacDirectoryType.pictures);
// Get the Movies directory path on macOS
final moviesPathMac = await externalPath.getDirectoryPathMacOs(directory: MacDirectoryType.movies);
Retrieving Platform Version #
final platformVersion = await externalPath.getPlatformVersion();
print('Platform Version: $platformVersion');
Full Example #
Here’s a complete example demonstrating how to retrieve all directory paths and save a file to each directory:
import 'package:flutter/material.dart';
import 'dart:io';
import 'package:external_path_ios_mac/external_path_ios_mac.dart';
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final _externalPathIosMac = ExternalPathIosMac();
String _downloadsPath = '';
String _musicPath = '';
String _documentsPath = '';
String _downloadsPathMac = '';
String _picturesPathMac = '';
String _platformVersion = '';
@override
void initState() {
super.initState();
_initPlatformState();
}
Future<void> _initPlatformState() async {
final platformVersion = await _externalPathIosMac.getPlatformVersion();
// iOS Paths
_downloadsPath = await _externalPathIosMac.getDirectoryPath(directory: DirectoryType.downloads) ?? 'Unknown';
_musicPath = await _externalPathIosMac.getDirectoryPath(directory: DirectoryType.music) ?? 'Unknown';
_documentsPath = await _externalPathIosMac.getDirectoryPath(directory: DirectoryType.documents) ?? 'Unknown';
// macOS Paths
_downloadsPathMac = await _externalPathIosMac.getDirectoryPathMacOs(directory: MacDirectoryType.downloads) ?? 'Unknown';
_picturesPathMac = await _externalPathIosMac.getDirectoryPathMacOs(directory: MacDirectoryType.pictures) ?? 'Unknown';
setState(() {
_platformVersion = platformVersion ?? 'Unknown';
});
}
Future<void> _saveFile(String path, String fileName) async {
if (path != 'Unknown') {
final file = File('$path/$fileName');
await file.writeAsString('Sample content');
print('File saved to $path/$fileName');
}
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: const Text('Directory Paths Example')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Platform Version: $_platformVersion'),
const SizedBox(height: 20),
Text('iOS Downloads Path: $_downloadsPath'),
Text('iOS Music Path: $_musicPath'),
Text('iOS Documents Path: $_documentsPath'),
const SizedBox(height: 20),
Text('macOS Downloads Path: $_downloadsPathMac'),
Text('macOS Pictures Path: $_picturesPathMac'),
const SizedBox(height: 20),
ElevatedButton(
onPressed: () => _saveFile(_downloadsPath, 'example.txt'),
child: const Text('Save File to Downloads'),
),
],
),
),
),
);
}
}
Platform-Specific Setup #
iOS #
Add the following keys to your Info.plist
file:
<key>NSPhotoLibraryUsageDescription</key>
<string>We need access to your photo library to select images for editing.</string>
<key>NSCameraUsageDescription</key>
<string>We need access to your camera to take photos for editing.</string>
macOS #
Add the following entitlement to your macos/Runner/DebugProfile.entitlements
and macos/Runner/Release.entitlements
files:
<key>com.apple.security.files.user-selected.read-only</key>
<true/>
Additional information #
If you have any issues, questions, or suggestions related to this package, please feel free to contact us at swan.dev1993@gmail.com. We welcome your feedback and will do our best to address any problems or provide assistance.
For more information about this package, you can also visit our GitHub repository where you can find additional resources, contribute to the package's development, and file issues or bug reports. We appreciate your contributions and feedback, and we aim to make this package as useful as possible for our users.
Thank you for using our package, and we look forward to hearing from you!