firebase_auth 0.8.4+1 firebase_auth: ^0.8.4+1 copied to clipboard
Flutter plugin for Firebase Auth, enabling Android and iOS authentication using passwords, phone numbers and identity providers like Google, Facebook and Twitter.
firebase_auth plugin #
A Flutter plugin to use the Firebase Authentication API.
For Flutter plugins for other Firebase products, see FlutterFire.md.
Note: This plugin is still under development, and some APIs might not be available yet. Feedback and Pull Requests are most welcome!
Usage #
Configure the Google sign-in plugin #
The Google Sign-in plugin is required to use the firebase_auth plugin. Follow the Google sign-in plugin installation instructions.
Import the firebase_auth plugin #
To use the firebase_auth plugin, follow the plugin installation instructions.
Android integration #
Enable the Google services by configuring the Gradle scripts as such.
- Add the classpath to the
[project]/android/build.gradle
file.
dependencies {
// Example existing classpath
classpath 'com.android.tools.build:gradle:3.2.1'
// Add the google services classpath
classpath 'com.google.gms:google-services:4.2.0'
}
- Add the apply plugin to the
[project]/android/app/build.gradle
file.
// ADD THIS AT THE BOTTOM
apply plugin: 'com.google.gms.google-services'
Note: If this section is not completed you will get an error like this:
java.lang.IllegalStateException:
Default FirebaseApp is not initialized in this process [package name].
Make sure to call FirebaseApp.initializeApp(Context) first.
Note: When you are debugging on android, use a device or AVD with Google Play services. Otherwise you will not be able to authenticate.
Use the plugin #
Add the following imports to your Dart code:
import 'package:firebase_auth/firebase_auth.dart';
Initialize GoogleSignIn
and FirebaseAuth
:
final GoogleSignIn _googleSignIn = GoogleSignIn();
final FirebaseAuth _auth = FirebaseAuth.instance;
You can now use the Firebase _auth
to authenticate in your Dart code, e.g.
Future<FirebaseUser> _handleSignIn() async {
final GoogleSignInAccount googleUser = await _googleSignIn.signIn();
final GoogleSignInAuthentication googleAuth = await googleUser.authentication;
final AuthCredential credential = GoogleAuthProvider.getCredential(
accessToken: googleAuth.accessToken,
idToken: googleAuth.idToken,
);
final FirebaseUser user = await _auth.signInWithCredential(credential);
print("signed in " + user.displayName);
return user;
}
Then from the sign in button onPress, call the _handleSignIn
method using a future
callback for both the FirebaseUser
and possible exception.
_handleSignIn()
.then((FirebaseUser user) => print(user))
.catchError((e) => print(e));
Register a user #
final FirebaseUser user = await _auth.createUserWithEmailAndPassword(
email: 'an email',
password: 'a password',
);
Supported Firebase authentication methods #
- Email and Password
- Phone
- Anonymously
- GitHub
Phone Auth #
You can use Firebase Authentication to sign in a user by sending an SMS message to the user's phone. The user signs in using a one-time code contained in the SMS message.
After authentication #
After a successful authentication, you will receive a FirebaseUser
object. You can use this object to check if the email is verified, to update email, to send verification email and so on. See the FirebaseUser API documentation for more details on the FirebaseUser
object.
iOS setup
- Enable Phone as a Sign-In method in the Firebase console
- When testing you can add test phone numbers and verification codes to the Firebase console.
Note: App verification may use APNs, if using a simulator (where APNs does not work) or APNs is not setup on the
device you are using you must set the URL Schemes
to the REVERSE_CLIENT_ID
from the GoogleServices-Info.plist file.
Android setup
- Enable Phone as a Sign-In method in the Firebase console
- When testing you can add test phone numbers and verification codes to the Firebase console.
Example #
See the example application source for a complete sample app using the Firebase authentication.
Issues and feedback #
Please file issues to send feedback or report a bug. Thank you!