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A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.

[0.9.5] #

  • Add elapsed property to Animation (thanks, @ianliu)
  • Fixed minor typo on documentation

[0.9.4] #

  • Bumps audioplayers version

[0.9.3] #

  • Fixes issue when switching between games where new game would not attach

[0.9.2] #

  • Fixes to work with Dart 2.1

[0.9.1] #

  • Updated audioplayers and box2d to fix bugs

[0.9.0] #

  • Several API changes, using new audioplayers 0.6.x

[0.8.4] #

  • Added more consistent APIs and tests

[0.8.3] #

  • Need to review audioplayers 0.5.x

[0.8.2] #

  • Added better documentation, tutorials and examples
  • Minor tweaks in the API
  • New audioplayers version

[0.8.1] #

  • The Components Overhaul Update: This is major update, even though we are keeping things in alpha (version 0.*)
  • Several major upgrades regarding the component system, new component types, Sprites and SpriteSheets, better image caching, several improvements with structure, a BaseGame, a new Game as a widget, that allows you to embed inside apps and a stop method. More minor changes.

[0.6.1] #

  • Bump required dart version

[0.6.0] #

  • Adding audio suport for iOS (bumping audioplayers version)

[0.5.0] #

  • Adding a text method to Util to more easily render a Paragraph

[0.4.0] #

  • Upgraded AudioPlayers, added method to disable logging
  • Created PositionComponent with some useful methods
  • A few refactorings

[0.3.0] #

  • Added a pre-load method for Audio module

[0.2.0] #

  • Added a loop method for playing audio on loop
  • Added the option to make rectangular SpriteComponents, not just squares

[0.1.0] #

  • First release, basic utilities
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verified publisherflame-engine.org

A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.

Repository (GitHub)
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License

unknown (license)

Dependencies

audioplayers, box2d_flame, flutter, ordered_set, path_provider, synchronized

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