flame 1.0.0-rc8 flame: ^1.0.0-rc8 copied to clipboard
A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
import 'dart:math' as math;
import 'dart:ui';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flame/palette.dart';
import 'package:flutter/material.dart';
void main() {
runApp(
GameWidget(
game: MyGame(),
),
);
}
class Palette {
static const PaletteEntry white = BasicPalette.white;
static const PaletteEntry red = PaletteEntry(Color(0xFFFF0000));
static const PaletteEntry blue = PaletteEntry(Color(0xFF0000FF));
}
class Square extends PositionComponent {
static const speed = 0.25;
static const squareSize = 128.0;
static Paint white = Palette.white.paint;
static Paint red = Palette.red.paint;
static Paint blue = Palette.blue.paint;
@override
void render(Canvas c) {
super.render(c);
c.drawRect(size.toRect(), white);
c.drawRect(const Rect.fromLTWH(0, 0, 3, 3), red);
c.drawRect(Rect.fromLTWH(width / 2, height / 2, 3, 3), blue);
}
@override
void update(double dt) {
super.update(dt);
angle += speed * dt;
angle %= 2 * math.pi;
}
@override
void onMount() {
super.onMount();
size = Vector2.all(squareSize);
anchor = Anchor.center;
}
}
class MyGame extends BaseGame with DoubleTapDetector, TapDetector {
bool running = true;
@override
Future<void> onLoad() async {
add(
Square()
..x = 100
..y = 100,
);
}
@override
void onTapUp(TapUpDetails details) {
final touchArea = Rect.fromCenter(
center: details.localPosition,
width: 20,
height: 20,
);
final handled = components.any((c) {
if (c is PositionComponent && c.toRect().overlaps(touchArea)) {
remove(c);
return true;
}
return false;
});
if (!handled) {
add(Square()
..x = touchArea.left
..y = touchArea.top);
}
}
@override
void onDoubleTap() {
if (running) {
pauseEngine();
} else {
resumeEngine();
}
running = !running;
}
}