flame 1.9.0 flame: ^1.9.0 copied to clipboard
A minimalist Flutter game engine, provides a nice set of somewhat independent modules you can choose from.
1.9.0 #
Note: This release has breaking changes.
- REFACTOR: Enable DCM linting (#2667). (27a8fd61)
- REFACTOR: Fix lint issues across the codebase - Part 2 (#2677). (10e4109c)
- FIX: Prevent
onRemove
/onDetach
being called for initial Gesture Detector addition (#2653). (d1721464) - FIX: Use root game for gestures (#2756). (f5d0cb38)
- FIX: Add possibility to remove a child and add it to the same parent (#2755). (285d31ab)
- FIX: Adding scale parameter to RectangleComponent constructors (#2730). (173908d9)
- FIX: Set
CameraComponent.priority
to max (#2732). (820ece1c) - FIX: Change to
FilterQuality.medium
instead ofhigh
(#2733). (fc19890c) - FIX: Avoid creating new
Vector2
inglobalToLocal
andlocalToGlobal
(#2727). (9fb3bf8d) - FIX: Ambiguation is not needed in render box anymore (#2711). (b3d78f58)
- FIX: HasGameReference should default to FlameGame (#2710). (93dcb3a1)
- FIX: Make
debugCoordinatesPrecision
into a variable instead of a getter (#2713). (9918c051) - FIX: Absolute angle takes into account BodyComponent ancestors too (#2678). (75aee767)
- FEAT: SpawnComponent (#2709). (83f5ea45)
- FEAT: Add globalToLocal and localToGlobal methods to viewport, viewfinder and camera (#2720). (00185a3b)
- FEAT: Add HoverCallbacks (#2706). (d460b846)
- FEAT: Add
onDispose
togame.dart
called fromgame_widget.dart
(#2659). (2f44e483) - FEAT(flame): Add helper methods to create frame data on
SpriteSheet
(#2754). (47722199) - FEAT: Implement Snapshot mixin on PositionComponent (#2695). (c1ee24a2)
- FEAT: Add TextElementComponent (#2694). (10fb65f6)
- FEAT: Component visibility (HasVisibility mixin) (#2681). (76405daf)
- FEAT: Add
HasWorldReference
mixin (#2746). (9105411d) - FEAT: Add
pause
andisPaused
to SpriteAnimationTicker (#2660). (37271f5c) - DOCS: Improve documentation around SpriteFontTextFormatter (#2661). (8401c569)
- DOCS: Improved spellchecking (#2722). (2f973abe)
- DOCS: Enable CSpell on tests (#2723). (e051298c)
- DOCS: Improve comments and documentation for text-rendering Nodes (#2662). (96978e24)
- DOCS: Fix examples for v1.9.0 (#2757). (152fbb61)
- BREAKING REFACTOR: Rename (Text) Elements, Nodes and Styles for clarity, add docs (#2700). (4b420b79)
- BREAKING REFACTOR: Extract TextRendererFactory (#2680). (eeb6749f)
- BREAKING REFACTOR: Make TextElement more usable on its own (#2679). (1a64443c)
- BREAKING REFACTOR: Simplify text rendering pipeline (#2663). (34f69b95)
- BREAKING REFACTOR: Kill TextRenderer, Long Live TextRenderer (#2683). (a1cb9a06)
- BREAKING FIX: Update should be called before render in first tick (#2714). (51932c09)
- BREAKING FEAT: Move
Forge2DGame
to useCameraComponent
(#2728). (7a3d5126) - BREAKING FEAT: Pause game when backgrounded (#2642). (521e56b6)
- BREAKING FEAT: Add CameraComponent to FlameGame (#2740). (7c2f4000)
Migration instructions #
In this release the old camera system was renamed to oldCamera
and replaced by a default
World
and a CameraComponent
which is now named camera
.
To migrate from the old system:
-
Instead of adding the components directly to your game with
add
, add them to the world, this will make theCameraComponent
responsible for rendering them instead of the game directly.world.add(yourComponent);
-
(Optional) If you want to add a HUD component, instead of using PositionType, add the component as a child of the viewport.
cameraComponent.viewport.add(yourHudComponent);
-
(Optional) If you want to have a specificly set up
CameraComponent
in your game from the start you can pass in a camera to the constructor.class MyGame extends FlameGame { MyGame() : super( camera: CameraComponent.withFixedResolution( width: 800, height: 600, ), );
-
(Optional) A lot of the time it is no longer necessary to extend
FlameGame
, you can instead build your game or level by extending theWorld
and pass it in to theFlameGame
.runApp( GameWidget(game: FlameGame(world: MyWorld()), ); class MyWorld extends World with TapCallbacks { @override Future<void> onLoad() async { // Load your components } @override void onTapDown(TapDownEvent event) { print(event.localPosition); // Position of the tap in the world } }
1.8.2 #
Note: This release has breaking changes.
- PERF: Improve performance of raycasts (#2617). (8e0a7879)
- FIX: Reset _completeCompleter in ticker (#2636). (a35d3a10)
- FIX: Viewport should recieve events before the world (#2630). (e852064e)
- FIX: Use
ComponentKey
s to keep track of dispatchers (#2629). (ff59aa15) - FIX: FlameGame onRemove fix to prevent memory leak (#2602). (dac2ebbf)
- FIX: Only use pre-set ReadonlySizeProvider for sizing in HudMarginComponent (#2611). (832c0510)
- FIX: TextBoxConfig dismissDelay to not be ignored (#2607). (1567b389)
- FEAT: Adding key argument to shape components (#2632). (c542d3c3)
- FEAT: Add optional world input to
CameraComponent.canSee
(#2616). (1cad0b23) - FEAT: Add a Circle.fromPoints utility method (#2603). (a83f2815)
- FEAT: Add a midpoint getter to LineSegment (#2605). (1f9f3509)
- FEAT: Add Rectangle.fromLTWH and Rect.toFlameRectangle utility methods (#2604). (76271cee)
- DOCS: Add more guidance to collision detection algorithm choices (#2624). (781e8983)
- BREAKING PERF: Pool
CollisionProspect
s and remove some list creations from the collision detection (#2625). (e430b6cd) - BREAKING FEAT: Make world nullable in
CameraComponent
(#2615). (14f51635)
1.8.1 #
Note: This release has breaking changes.
- FIX: Adds a check to confirm the component is not loaded (#2579). (985400f2)
- FIX: Animation ticker readability improvements (#2578). (667a1698)
- FIX: Remove
mustCallSuper
fromonComponentTypeCheck
(#2561). (bcae760c) - FIX: Update sdk constraints to >=3.0.0 (#2554). (2f71e06e)
- FIX: Reduce the Vector2 creations in Anchor (#2550). (5a9434b0)
- FIX: Fix disappearing text on TextBoxComponent for larger pixelRatios (#2540). (6e1d5466)
- FEAT: Option to prevent propagating collision events from ShapeHitbox to _hitboxParent (#2594). (a58d7436)
- FEAT: Adding filterQuality arguments to Parallax load methods (#2596). (ff3d9107)
- FEAT: Option to use toImageSync in ImageComposition class (#2593). (66d5f97d)
- FEAT: ComponentKey API (#2566). (b3efb612)
- FEAT(flame): Set a default negative priority on the world for general use (#2572). (390e9700)
- FEAT: Add useful methods to Rectangle class (#2562). (4710530b)
- BREAKING FIX: Convert PositionEvent.canvasPosition to local coordinates (#2598). (87139c85)
1.8.0 #
Note: This release has breaking changes.
- FIX: Update sdk constraints to >=3.0.0 (#2554). (2f71e06e)
- FIX: Reduce the Vector2 creations in Anchor (#2550). (5a9434b0)
- FIX: Fix disappearing text on TextBoxComponent for larger pixelRatios (#2540). (6e1d5466)
- FIX: Avoid the creation of Vector2 objects in Parallax update (#2536). (3849f07d)
- FIX: Solve warnings from 3.10.0 analyzer (#2532). (b41622db)
- FIX: Move
errorBuilder
andloadingBuilder
to constructors (#2526). (55ec0bc3) - FEAT: Add onComplete callback to
AnimationWidget
(#2515). (0b68be8a) - FEAT: Add
stepEngine
toGame
(#2516). (1ed2c5a2) - FEAT: Customise grid of NineTileBox (#2495). (a25b0a03)
- FEAT: Accept
CollisionType
in hitbox constructor (#2509). (89926227) - DOCS: Update content types of sphinx code snippets (#2519). (306ad320)
- BREAKING REFACTOR: Move
CameraComponent
and events out of experimental (#2505). (87b8a067) - BREAKING FEAT: Add
SpriteAnimationTicker
(#2457). (a50c80cf)
Migration instructions #
In the future (maybe as early as v1.9.0) this camera will be removed, please use the CameraComponent instead.
This is the simplest way of using the CameraComponent:
-
Add variables for a CameraComponent and a World to your game class
final world = World(); late final CameraComponent cameraComponent;
-
In your
onLoad
method, initialize the cameraComponent and add the world to it.@override void onLoad() { cameraComponent = CameraComponent(world: world); addAll([cameraComponent, world]); }
-
Instead of adding the root components directly to your game with
add
, add them to the world.world.add(yourComponent);
-
(Optional) If you want to add a HUD component, instead of using PositionType, add the component as a child of the viewport.
cameraComponent.viewport.add(yourHudComponent);
1.7.3 #
- REFACTOR: Make atlas status to be more readable (#2502). (643793d0)
- REFACTOR: Add new lint rules (#2477). (dbda37b8)
- FIX: Reverse invalid polygon definitions (#2503). (c4c516eb)
- FIX: Fill in mount implementation in
HasTappables
(#2496). (d51a612f) - FIX: Modify size only if changed while auto-resizing (#2498). (aa8d49da)
- FIX: RecycleQueue cannot extends and implements Iterable at the same time (#2497). (3e5be3d6)
- FIX: Remove memory leak when creating the image from PictureRecorder (#2493). (a66f2bc0)
- FEAT: Bump ordered_set version (#2500). (81303ea9)
- FEAT: Deprecate
Component.changeParent
(#2478). (bd3e7886)
1.7.2 #
1.7.1 #
1.7.0 #
Note: This release has breaking changes.
- REFACTOR: Remove "items" variable from core Broadphase class. (#2284). (1819c575)
- REFACTOR: Added ComponentTreeRoot (#2300). (619b9b15)
- REFACTOR: Simplify how images.dart decodes images (#2293). (b4925423)
- REFACTOR: Use variable name on toString in component_test.dart (#2377). (f5c0e5e9)
- REFACTOR: Remove unused variable "tapTimes" from multi_touch_tap_detector_test.dart (#2379). (cd2b2a10)
- REFACTOR: Component rebalancing is now performed via a global queue (#2352). (1ef51879)
- REFACTOR: Component adoption now handled via ComponentTreeRoot (#2332). (5ceb5dda)
- FIX: Auto-resize
SpriteComponent
on sprite change (#2430). (158460d7) - FIX: Update MoveAlongPathEffect (#2422). (295cd724)
- FIX: Removed component to be deleted from _broadphaseCheckCache (#2282). (236a74ce)
- FIX: TextBoxComponent rendering for new line (#2413). (9008998e)
- FIX: Buttons in ButtonComponents should not be final (#2410). (55f66add)
- FIX: Set size of viewports in
onLoad
(#2452). (d1ac01f5) - FIX: Incorrect JoystickComponent position in landscape mode #2387 (#2389). (f125593a)
- FIX: RouterComponent replace methods to correctly handle previous/nextRoute (#2296). (2b1f2266)
- FIX: Use the hitboxParent instead of the parent in the componentTypeCheck (#2335). (7920e2ba)
- FIX: Materialize list in
Component.removeWhere
(#2458). (13cce4ae) - FIX: TextBoxComponent's boxConfig timePerChar generates "Optimized Out" error #2143 (#2328). (5874f600)
- FIX: Camera no longer "sticks" to boundary with BoundedPositionBehavior (#2307). (914dc6a7)
- FEAT: Add reusable vector to the Vector2 extension (#2429). (03d45df5)
- FEAT: Change
HasCollisionDetection
to be onComponent
(#2404). (637c258b) - FEAT: Added AlignComponent layout component (#2350). (4f5e56f0)
- FEAT: Add
autoResize
forSpriteAnimationComponent
andSpriteAnimationGroupComponent
(#2453). (dbeba238) - FEAT: Adding ImageExtension.resize (#2418). (a3f1601d)
- FEAT: Add position and anchor params for Sprite and SpriteAnimation Particles (#2370). (181e0b59)
- FEAT: Add
autoResize
forSpriteGroupComponent
(#2442). (1576bd83) - FEAT: Introduce flame_noise, deprecate NoiseEffectController (#2393). (b2fdf06a)
- FEAT: Added HardwareKeyboardDetector (#2257). (95b1fc0f)
- FEAT: Allow people to opt-out on repaint boundary (#2341). (b6aeec24)
- FEAT: Add
HasTimeScale
mixin (#2431). (d2a8fe01) - FEAT: Add DoubleTapCallbacks that receives double-tap events. (#2327). (b5f79d1c)
- FEAT: Add ability to opt-out flip (#2316). (34c3b6bd)
- FEAT: Make
limit
field mutable in theTimer
class (#2358). (4e0a8c46) - DOCS: Rename caveace asset to cave_ace in our examples (#2304). (e2399f91)
- DOCS: Update cspell github action and configuration (#2325). (e0a4c07f)
- DOCS: Fix actual typos that made into our dictionary (#2305). (343b8452)
- DOCS: Add Flame logo for pub.dev (#2338). (65091f34)
- DOCS: Refactor documentation for GameWidget (#2344). (655824fc)
- DOCS: Update funding links (#2420). (8294a2a1)
- DOCS: Fix old doc code (#2322). (90321658)
- BREAKING REFACTOR: Use ComponentTreeRoot for component removal (#2317). (75446185)
- BREAKING FEAT: HasDraggableComponents mixin is no longer needed (#2312). (3faf1149)
- BREAKING FEAT: The
HasTappableComponents
mixin is no longer needed (#2450). (b5bdf4ec)
Migration instructions #
If you have components that rely on receiving onGameResize calls before they load, then you can retrieve the game's size in onLoad manually via findGame()!.size.
The HasDraggableComponents mixin is now empty & deprecated. If your game used this mixin overriding its methods onDragStart, onDragUpdate, etc -- then they will no longer work. If you want to receive drag events at the top level of the game, then simply add a DragCallbacks component to the top level of the game.
The HasTappableComponents mixin is now empty & deprecated. If your game used this mixin overriding its methods onTapDown, onTapUp, etc -- then they will no longer work. If you want to receive tap events at the top level of the game, then simply add a TapCallbacks component to the top level of the game.
1.6.0 #
Note: This release has breaking changes.
- PERF: Avoid Vector2 creation in
Sprite.render
(#2261). (736733d9) - FIX: Only use initialized game for tests and remove setMount from onGameResize (#2246). (2a0f1d4b)
- FIX: Re-use paint object in ImageParticle (#2210). (7a945d96)
- FIX: Depend on test: any for flame_test (#2207). (acfd418d)
- FEAT: Add a
canSee
method to theCameraComponent
(#2270). (2347c8f5) - FEAT: Add
moveBy
toCameraComponent
(#2269). (51e54ebe) - FEAT: Added computed property CameraComponent.visibleWorldRect (#2267). (f4b0e73f)
- DOCS: Update example to not create Rect objects (#2254). (a306338b)
- DOCS: Teh -> the (#2225). (ff7f36d0)
- BREAKING REFACTOR: The method
onLoad()
now returnsFutureOr<void>
(#2228). (d898b539) - BREAKING FEAT: Adds new route methods
pushReplacement
,pushReplacementNamed
, andpushReplacementOverlay
(#2249). (a2772b4e)
1.5.0 #
Note: This release has breaking changes.
- REFACTOR: OpacityEffect now uses opacity instead of alpha internally (#2064). (b3b67301)
- REFACTOR: Game render box cleanup (#1691). (60a5830d)
- FIX: Event mixins missing
@mustCallSuper
(#2036). (c26d5da3) - FIX: SpeedController advance() should execute after its effect's onStart() (#2173). (7a1e2e8b)
- FIX: Refresh vertices on size change of
RectangleComponent
(#2167). (4020d68b) - FIX: Fix coordinate system calculation in FixedAspectRationViewport (#2175). (c9c9881c)
- FIX: SpriteButtonComponent missing
@mustCallSuper
added (#2001). (45a9d79b) - FIX: Focus handling with a scope on the
GameWidget
(#1725). (d1cd8517) - FIX: RemoveEffect should work within SequenceEffect (#2110). (03e1f33d)
- FIX: #1966 unit test for
Particles
(#2097). (59bd7ebb) - FIX: OpacityEffect custom paint override (#2056). (fe9d4d9b)
- FIX: #1998 (#2013). (f63711dc)
- FIX: solid circles and polygons intersection (#2067). (62c5c2e1)
- FIX: #2017 (#2039). (7f546b0f)
- FIX: Exception when having multiple calls to dispose() function of a Svg instance (#2085). (a287904e)
- FIX: Add missing hitbox parameters (#2070). (8aacb555)
- FIX: Change
Vector2.zero()
toVector2(0, -1)
inVector2Extensions.fromRadians()
(#2016). (801c683c) - FEAT: Add children to
World
constructor (#2093). (3af416dc) - FEAT: Add paint layers to HasPaint and associated component renders (#2073). (9e6bf4fb)
- FEAT: Add SizeProvider to clip_component and custom_paint_component. (#2100). (bb710646)
- FEAT: Added HasGameReference mixin (#1828). (12ce270b)
- FEAT: Added toString method to all the drags events message handlers (#2014). (a34f1df7)
- FEAT: Add
maintainState
property to Route (#2161). (576ceaac) - FEAT: add onCancelled to ButtonComponent and HudButtonComponent (#2193). (e7f08906)
- FEAT: onComponentTypeCheck support for ShapeHitbox (#1981). (f840210b)
- FEAT: Added glow effect using maskFilter (#2129). (bcecd3c1)
- FEAT: Add support for styles propagating through the text node tree (#1915). (b5780d42)
- FEAT: Added SpriteFont class (#1992). (a0d7eada)
- FEAT: Added CameraComponent.withFixedResolution() constructor (#2176). (e289f118)
- FEAT: Add optional maxDistance to raycast (#2012). (6b78b10f)
- FEAT:
clampLength
forVector2
extension (#2190). (51a896b2) - FEAT: Adding onChildrenChanged (#1976). (3d043b86)
- FEAT: Adding ComponentNotifier API (#1889). (bd7f51f5)
- FEAT:
removed
future +isRemoved
field forComponent
(#2080). (9f322785) - BREAKING FIX: Correct coordinate system for a circular viewport (#2174). (93dc4325)
- BREAKING FIX: PolygonComponent no longer modifies _vertices (#2061). (8cd4793a)
- BREAKING FEAT: Add OpacityProvider (#2062). (0255cc32)
1.4.0 #
Note: This release has breaking changes.
-
REFACTOR: move broadphase-related functionality into separate subdirectory (#1943). (f23acd41)
-
REFACTOR: used simpler and more implicit widgets in GameWidget (#1862). (44d17c64)
-
PERF: SpriteAnimationWidget will re-render only when needed (#1876). (bb678301)
-
FIX: Hitbox children of a CompositeHitbox to return correct parent (#1922). (d518705e)
-
FIX: OpacityEffect rounding error calculation (#1933). (4cfcfa64)
-
FEAT: Make
_ButtonState
public for SpriteButtonComponent (#1941). (e80412c5) -
FEAT: Add possibility for solid hitboxes (#1919). (205ac561)
-
FEAT: Adding callbacks for EffectController (#1926) (#1931). (8dcdf155)
-
FEAT: Add lookAt method for PositionComponent (#1891). (720c3566)
-
FEAT: add applyLifespanToChildren to Particle generate (#1911). (884d5190)
-
FEAT: Add broadphase generics to CollisionDetection (#1908). (f7714122)
-
FEAT: Add support for isometric staggered maps (#1895). (96be8408)
-
FEAT: RecycledQueue now supports modification during iteration (#1884). (01b59493)
-
FEAT: Allow children of
ComposedParticle
to have varied lifespan (#1879). (6db519ec) -
FEAT: Possibility to ignore hitboxes for ray casting (#1863). (b22bc643)
-
DOCS: Added Style Guide and Test Writing Guide (#1897). (999caca1)
-
BREAKING FIX: Make all
ComponentSet
modifications internal (#1877). (f26a066d) Migration instructions: For most methods Component has the corresponding methods directly on it already. For example, instead of using component.children.addAll you should do component.addAll. -
BREAKING CHORE: Remove functions/classes that were scheduled for removal in v1.3.0 (#1867). (00ab347c) For each deleted function/method/class, the deprecation comment already specifies what functionality should be used instead.
1.3.0 #
Note: This release has breaking changes.
- REFACTOR: Use new "super"-constructors in ShapeComponents (#1752). (b69e8d85)
- REFACTOR: Game is now a class, not a mixin (#1751). (5225a4eb)
- PERF: Use TextElements within the TextComponent (#1802). (7b044430)
- PERF: Avoid unnecessary copy in AssetsCache.readBinaryFile (#1749). (7e79638d)
- FIX: ButtonComponent behavior when the engine is paused (#1726). (197e63d6)
- FIX: Correct flutter constraint (#1731). (c7383843)
- FIX: World component can now be queried with
componentsAtPoint
(#1739). (f750d705) - FIX: Merge basic and advanced gesture detectors (#1718). (f08f8e12)
- FIX: Correct key events in GameWidget.controller (#1745). (01ed2ec9)
- FIX: Camera incorrect follow with zoom and world boundaries. (c1756177)
- FIX: Add missing paint arguments on shapes (#1727). (e59f3428)
- FIX: Delay camera update (#1811). (a5598a8f)
- FIX: Overlays can now be properly added during onLoad (#1759). (9f35b154)
- FIX: SpriteAnimationWidget can now be update animation safely (#1738). (eb070195)
- FIX: JoystickComponent drags using the delta Viewport (#1831). (54e40de6)
- FIX: Specify size for the SpriteWidget (#1760). (82f75fcb)
- FEAT: New colors to palette.dart (#1783). (85cd60e1)
- FEAT: add
children
argument toSpriteComponent.fromImage
(#1793). (80a63362) - FEAT: Added Decorator class and HasDecorator mixin (#1781). (8d00847c)
- FEAT: Added TextFormatter classes (#1720). (c44272be)
- FEAT: Move to Flutter 3.0.0 and Dart 2.17.0 (#1713). (2a41d0d6)
- FEAT: Added Rotate3DDecorator (#1805). (f05194c8)
- FEAT: Added Shadow3DDecorator (#1812). (0a41b2da)
- FEAT: Add tertiary tap detector mixin (#1815). (e9e7b0d5)
- FEAT: Add
Ray2
class to be used in raytracing/casting (#1788). (26196c01) - FEAT: Added RouterComponent (#1755). (24092bd7)
- FEAT: Structured text and text styles (#1830). (bfdc3a29)
- FEAT: Drag events that dispatch using componentsAtPoint (#1715). (10669c12)
- FEAT: Added routes that can return a value (#1848). (f1b276e0)
- FEAT: PositionComponent now has a built-in Decorator (#1846). (8dd52c33)
- FEAT: add
HasAncestor
mixin (#1711). (987a44f4) - FEAT: Added ability to control overlays via the RouterComponent (#1840). (e2de70c9)
- FEAT: Add vector projection and inversion (#1787). (d197870f)
- DOCS: Klondike tutorial, part 4 (#1740). (02d0b71b)
- BREAKING REFACTOR: Matcher closeToVector() now accepts Vector2 as an argument (#1761). (c5083501)
- BREAKING PERF: Game.images/assets are now same as Flame.images/assets by default (#1775). (0ccb0e2e)
- BREAKING FEAT: Raycasting and raytracing (#1785). (ed452dd1)
1.2.1 #
Note: This release has breaking changes.
- REFACTOR: Game is now a class, not a mixin (#1751). (5225a4eb)
- REFACTOR: Use new "super"-constructors in ShapeComponents (#1752). (b69e8d85)
- PERF: Avoid unnecessary copy in AssetsCache.readBinaryFile (#1749). (7e79638d)
- FIX: Specify size for the SpriteWidget (#1760). (82f75fcb)
- FIX: SpriteAnimationWidget can now be update animation safely (#1738). (eb070195)
- FIX: Overlays can now be properly added during onLoad (#1759). (9f35b154)
- FIX: Camera incorrect follow with zoom and world boundaries. (c1756177)
- FIX: Correct key events in GameWidget.controller (#1745). (01ed2ec9)
- FIX: World component can now be queried with
componentsAtPoint
(#1739). (f750d705) - FIX: Correct flutter constraint (#1731). (c7383843)
- FIX: ButtonComponent behavior when the engine is paused (#1726). (197e63d6)
- FIX: Add missing paint arguments on shapes (#1727). (e59f3428)
- FIX: Merge basic and advanced gesture detectors (#1718). (f08f8e12)
- FEAT: New colors to palette.dart (#1783). (85cd60e1)
- FEAT: Added TextFormatter classes (#1720). (c44272be)
- FEAT: Drag events that dispatch using componentsAtPoint (#1715). (10669c12)
- FEAT: add
HasAncestor
mixin (#1711). (987a44f4) - FEAT: Move to Flutter 3.0.0 and Dart 2.17.0 (#1713). (2a41d0d6)
- DOCS: Klondike tutorial, part 4 (#1740). (02d0b71b)
- BREAKING PERF: Game.images/assets are now same as Flame.images/assets by default (#1775). (0ccb0e2e)
1.2.0 #
Note: This release has breaking changes.
-
REFACTOR: Remove unecessary copy operation on Camera (#1708). (94cc115a)
-
REFACTOR: Update and guarantee consistency on mocktail dev dependency version across repo (#1701). (f4a98878)
-
REFACTOR: Add onComplete as optional parameter (#1686). (4ca65f8a)
-
REFACTOR: Added MultiDragListener - common API between HasDraggables and MultiTouchDragDetector (#1668). (801dbba1)
-
REFACTOR: Simplify Component.firstChild, .lastChild, and .findParent (#1673). (84f2f57e)
-
REFACTOR: Replace some usages of fold<> with .sum (#1670). (dd05ecb6)
-
REFACTOR: Deprecate ComponentSet.createDefault() (#1676). (f37e3a20)
-
REFACTOR: Component's lifecycle futures moved into LifecycleManager (#1613). (39201c40)
-
REFACTOR: TextRenderer and TextPaint moved to separate files (#1628). (5e1f5966)
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FIX: Fix tile flips when using canvas.drawAtlas (#1610). (b4ad498f)
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FIX: Anchor equality operator is now more reliable (#1560). (0d6581ef)
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FIX: Avoid leaks when using PictureRecorders (#1643). (d67065e5)
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FIX: Remove nonVirtual method shouldRemove (#1707). (1efd067e)
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FIX: Subscription for events when game changes in GameWidget (#1659). (04f0d5d1)
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FIX: performance improvements on
SpriteBatch
APIs (#1637). (4b19a1b2) -
FIX: ParallaxComponent.update mustCallSuper (#1635). (9474ce74)
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FIX: Isometric tile map component uses scale when getting block from position (#1569). (0c430786)
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FIX: Dispose
TextBoxComponent
image cache properly (#1579). (c0e3257a) -
FIX: Component can now be removed in any lifecycle stage (#1601). (c0a14156)
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FIX: RectangleHitbox should shrink to bounds (#1596). (60df3b9f)
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FIX: Components in uninitialized state can now be safely removed (#1551). (ba617790)
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FIX: Component.loaded future sometimes failed to complete (#1593). (89ee9b98)
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FIX: Optimize AcceleratedParticle and MovingParticle (#1568). (5591c109)
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FEAT: Method
componentsAtPoint
now reports the "stacktrace" of points (#1615). (e2398966) -
FEAT: Allow changing parent from null parent (#1662). (53268b5f)
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FEAT: Callbacks in
HudButtonComponent
constructor andViewportMargin
mixin to avoid code duplication (#1685). (f55b2e0d) -
FEAT: Keep stacktrace when rethrowing an error from GameWidget (#1675). (dd28183b)
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FEAT: Aligned text in the TextBoxComponent (#1620). (c64aedae)
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FEAT: Included
completed
completer inSpriteAnimation
(#1564). (71999b19) -
FEAT: Add
isFirstFrame
andonStart
event toSpriteAnimation
(#1492). (701d0706) -
FEAT: Add
FpsComponent
andFpsTextComponent
(#1595). (4c68c2b0) -
FEAT: Added FollowBehavior and ability for the new Camera to follow a component (#1561). (b583388c)
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FEAT: Added componentsAtPoint() iterable (#1518). (b99e3512)
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FEAT: Added AnchorToEffect and AnchorByEffect (#1556). (eff72794)
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FEAT: Added utility function solveCubic() (#1696). (31784ca0)
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FEAT: add FutureOr support on SpriteButton (#1645). (2e82dc95)
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FEAT: MoveAlongPathEffect can now be applied to any PositionProvider (#1555). (a0ff2d18)
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FEAT: Add ability to add/remove multiple overlays at once (#1657). (0ac84c00)
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FEAT: Helpers for whether a
PositionComponent
is flipped. (#1700). (cf67147e) -
FEAT: World bounds for a CameraComponent (#1605). (abb497ab)
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FEAT: Implement tap events based on
componentsAtPoint
(#1661). (2711ba60) -
FEAT: add
ParentIsA
to force parent child relations (#1566). (2cdf3868) -
FEAT: Adding classes for raw geometric shapes (#1528). (666a2b19)
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FEAT: Add solveQuadratic() utility function (#1665). (d8bbfc06)
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FEAT: allow external packages to await for game to be loaded (#1699). (a15eda0b)
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FEAT: Add range constructor on SpriteAnimationData (#1572). (e42b4958)
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FEAT: Add helper function for creating golden tests (#1623). (d0faaada)
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FEAT: Added ability to render spritesheet-based fonts (#1634). (3f287898)
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BREAKING FIX:
FixedResolutionViewport
noClip -> clip (#1612). (02be4acd) -
BREAKING FEAT: Adding GameWidget.controlled (#1650). (7ef6a51e)
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BREAKING FEAT: remove
onTimingsCallback
for Flutter 3.0 (#1626). (0761a79d) -
BREAKING FIX: Game.mouseCursor and Game.overlays can now be safely set during onLoad (#1498). (821d01c3) Migration instructions: The mouseCursor property is now a plain property with a setter, not a ChangeNotifier. Consequently, instead of writing game.mouseCursor.value = ..., one needs to write game.mouseCursor = ... now.
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BREAKING FEAT: Added anchor for the Viewport (#1611). (c3bb14b7) Migration instructions: The coordinate system of the Viewport now always has the origin in the top-left corner of its bounding box (previously it was in the center) -- similar to the local coordinate system of a PositionComponent.
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BREAKING FEAT: Add ability to render without loading on image related widgets (#1674). (40a061bc) Migration instructions: It only breaks SpriteButton when you are using future as a sprite or pressedSprite parameter. You should use SpriteButton.future if previously you are using future as a parameter.
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BREAKING FEAT: Size effects will now work only on components implementing SizeProvider (#1571). (1bfed571) Migration instructions: It only breaks SpriteButton when you are using future as a sprite or pressedSprite parameter. You should use SpriteButton.future if previously you are using future as a parameter.
1.1.1 #
- REFACTOR: Added classes MoveByEffect and MoveToEffect (#1524). (2171a119)
- FIX: Invalidate polygon cache on resize (#1529). (11bf75d0)
- FIX: Bug with anchor parameter in Sprite.render() (#1508). (325df46e)
- FIX: Make CollisionProspect's a, b have unordered equality (#1519). (5b2471c8)
- FEAT: able to clear all overlays (#1536). (7b15c9a1)
- FEAT: Automatic Isometric Grid scaling (#1468). (cae8c0ce)
- FEAT: Added children parameter to Component constructor (#1525). (f0b31fcf)
- FEAT: Camera's Viewfinder can now be affected by rotation effects (#1527). (f46cae04)
- FEAT: Scale (zoom) effects can now be applied to Viewfinder in CameraComponent (#1514). (403b6e60)
- FEAT: adding HasGameRef.mockGameRef (#1520). (4f389f8b)
- FEAT: flame tests can now generate golden tests (#1501). (316a0b3b)