flame_bloc 1.3.0 flame_bloc: ^1.3.0 copied to clipboard
Bloc integration to Flame games
Flame Bloc 🔥🧱 #
flame_bloc
adds easy access to blocs/cubits that are available on the widget tree to your Flame
game and makes it possible for Flame components to listen to state changes to those blocs/cubits.
How to use #
Lets assume we have a bloc that handles player inventory and it is available on the widget tree via
a BlocProvider
like this:
BlocProvider<ExampleGame>(
create: (_) => InventoryBloc(),
child: GameWidget(game: ExampleGame()),
)
To enable the features of flame_bloc
in your game, you can make your game class inherit from
FlameBlocGame
, or if you are already using an enhanced FlameGame
class (like for example a
Forge2DGame
), the FlameBloc
mixin can be used instead.
To access the bloc from inside your game, the read
method can be used.
class ExampleGame extends FlameBlocGame {
void selectWeapon() {
read<InventoryBloc>.add(WeaponSelected('axe'));
}
}
To have your components listen to state change, the BlocComponent
mixin can be used.
class PlayerComponent with BlocComponent<InventoryBloc, InventoryState> {
// onNewState can be overriden to so the component
// can be notified on state changes
@override
void onNewState(InventoryState state) {
print(state.weapon);
}
@override
void update(double dt) {
// the `state` getter can also be used to have
// direct access to the current state
print(state.weapon);
}
}
For a full example, check the example folder