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Forge2D (Box2D) support for the Flame game engine. This uses the forge2d package and provides wrappers and components to be used inside Flame.

0.9.0-releasecandidate.4 #

  • FIX: Don't use debug rendering by default in BodyComponent (#1439). (33b725e8)

0.9.0-releasecandidate.3 #

  • Update a dependency to the latest release.

0.9.0-releasecandidate.2 #

  • FIX: PositionBodyComponent had an async onMount, without needing (#1424). (7b0fd20a)
  • FEAT: Make ContactCallback begin end methods optional overrides (#1415). (29dd1891)

0.9.0-releasecandidate.1 #

Note: This release has breaking changes.

  • REFACTOR: Remove Loadable, optional onLoads (#1333). (05f7a4c3)
  • REFACTOR: Add a few more rules to flame_lint, including use_key_in_widget_constructors (#1248). (bac6c8a4)
  • FIX: Clone input vector before projecting it (#1255). (d1d6ad4d)
  • FEAT: improving generics on position body component (#1397). (7edbb299)
  • FEAT: Add missing optional priority to SpriteBodyComponent (#1404). (a000eb11)
  • FEAT: Components are now always added in the correct order (#1337). (c753fc46)
  • FEAT: Allow to pass a camera to Forge2D Game (#1364). (9890e9ca)
  • DOCS: Fix various dartdoc warnings (#1353). (9f096053)
  • DOCS: Add Raycast example for flame_forge2d (#1253). (994f27d5)
  • BREAKING FIX: Remove pointerId from Draggable callbacks (#1313). (27adda17)

CHANGELOG #

[0.8.3] #

  • Update to Flame 1.0.0

[0.8.2-releasecandidate.17] #

  • Arguments of PositionBodyComponent are now optional so that initialization can be done in onLoad

[0.8.2-releasecandidate.15] #

  • Destroy body before calling super.onRemove

[0.8.1-releasecandidate.15] #

  • The rendering of BodyComponent is now inline with the Flame coordinate system
  • Moved BodyComponent base from BaseComponent to Component
  • Pass Forge2DCamera to super class in Forge2DGame

[0.8.1-releasecandidate.13] #

  • Added physics tied to widgets example
  • Added basic joint example
  • Add generics passed to HasGameRef from PositionBodyComponent and SpriteBodyComponent

[0.8.0-releasecandidate.13] #

  • Update mechanism by which BodyComponent's are disposed to use the onRemove method
  • Flip y-axis after translation of body position, so that normal flame components can be children
  • Update to Forge2D 0.8.0
  • Update to Flame 1.0.0-releasecandidate.13
  • Rename prepareCanvas to preRender

[0.7.3-releasecandidate.12] #

  • Fix prepareCanvas type error

[0.7.2-releasecandidate.12] #

  • Update to Forge2D 0.7.2
  • Update to Flame 1.0.0-releasecandidate.12
  • Use Camera from Flame instead of the old internal viewport module

[0.7.1-rc8] #

  • Take viewport yFlip into consideration on cameraFollow
  • Update to forge2d 0.7.1
  • Update to flame 1.0.0-rc8
  • Integrate Flame viewport and camera to replace own viewport

[0.6.4-rc4] #

  • Add PositionBodyComponent, keeps a PositionComponent on top of a BodyComponent
  • Update to forge2d 0.6.4

[0.6.3-rc4] #

  • Renamed the prepare method to add to be more inline with Flame Game naming.

[0.6.3-rc3] #

  • Added an example for MouseJoint
  • Update to forge2d 0.6.3

[0.6.2-rc3] #

  • BodyComponent should follow Forge2D game debug mode
  • Fix generics for BodyComponent
  • Align with Flame 1.0.0-rc6
  • Update to forge2d 0.6.2

[0.6.0-rc2] #

  • Align with Flame 1.0.0-rc5

[0.6.0-rc1] #

  • Align with Flame 1.0.0-rc4
  • Align with Forge2D 0.6.0

[0.5.0-rc1] #

  • Initial move of box2d related files
  • Move over to refactored box2d

[0.0.1-rc1] #

  • Empty release; in the future all flame box2d related code will live here.
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verified publisherflame-engine.org

Forge2D (Box2D) support for the Flame game engine. This uses the forge2d package and provides wrappers and components to be used inside Flame.

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Dependencies

flame, flutter, forge2d

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