flame_svg 1.1.0-releasecandidate.5 flame_svg: ^1.1.0-releasecandidate.5 copied to clipboard
Package to add SVG rendering support for the Flame game engine
1.1.0-releasecandidate.5 #
- Update a dependency to the latest release.
1.1.0-releasecandidate.4 #
- Update a dependency to the latest release.
1.1.0-releasecandidate.3 #
- Update a dependency to the latest release.
1.1.0-releasecandidate.2 #
- Update a dependency to the latest release.
1.1.0-releasecandidate.1 #
Note: This release has breaking changes.
- FIX: flame svg perfomance (#1373). (bce24173)
- FIX: preventing svg rendering from affecting other renderings (#1339). (6e66baa1)
- FEAT: adding default constructor on SvgComponent (#1334). (00619f80)
- DOCS: Fix various dartdoc warnings (#1353). (9f096053)
- BREAKING FEAT: Use a broadphase to make collision detection more efficient (#1252). (29dd09ca)
CHANGELOG #
[1.0.0] #
- Update to Flame 1.0.0
[1.0.0-releasecandidate.15] #
- Takes priority as an argument on SvgComponent
- Simplify implementation of
renderPosition
[1.0.0-rc4] #
- Update to flutter_svg 0.22.0
[1.0.0-rc3] #
- Updated to use flame v1.0.0-releasecandidate.11
[1.0.0-rc2] #
- Updated to use flame v1.0.0-rc8
- Migrate to null-safety
[1.0.0-rc1] #
- Updated to use flame v1.0.0
[0.0.1] #
- Initial release