flame_tiled 1.1.0 flame_tiled: ^1.1.0 copied to clipboard
Tiled support for the Flame game engine. This uses the tiled package and provides wrappers and components to be used inside Flame.
1.1.0 #
- Change Tiled batched rendering to batched rendering per layer.
1.0.0 #
- Updated to Flame 1.0.0
1.0.0-releasecandidate.15 #
- Upgrade to work with latest Flame version
- Move to the mono-repo
0.1.0 #
- Updated the Tiled class to use the SpriteBatch API for efficient drawing to canvas.
0.0.1 #
- Moving code from main repository to its own package