flame_tiled 1.14.0 flame_tiled: ^1.14.0 copied to clipboard
Tiled support for the Flame game engine. This uses the tiled package and provides wrappers and components to be used inside Flame.
1.14.0 #
Note: This release has breaking changes.
- REFACTOR: Enable DCM linting (#2667). (27a8fd61)
- FEAT: Expose atlas limits for
TiledComponent
(#2701). (99a1016f) - FEAT: Added prefix parameter to TiledComponent.load to specify assets folder for tiled maps (#2651). (d08284dd)
- DOCS: Enable CSpell on tests (#2723). (e051298c)
- BREAKING FEAT: Add CameraComponent to FlameGame (#2740). (7c2f4000)
1.13.0 #
1.12.0 #
1.11.0 #
1.10.2 #
1.10.0 #
- REFACTOR: Divide TileLayer by its Layer type (#2326). (0c14d4cb)
- FIX: TiledComponent now can be safely loaded regardless of the order (#2391). (4ddc4bba)
- FEAT: Use cached image when creating single source TiledAtlas if available (#2348). (73467c94)
- FEAT: Add ability to opt-out flip (#2316). (34c3b6bd)
- DOCS: Update funding links (#2420). (8294a2a1)
- DOCS: Fix broken image link on flame_tiled pub (#2407). (0d24a6c8)
- DOCS: Fix non-markdown section of README files (#2406). (426b3124)
- DOCS: Update all README files for the bridge packages to be consistent and not broken (#2402). (5e8ecf54)
1.9.1 #
- Update a dependency to the latest release.
1.8.0 #
- REFACTOR: Split layers into files (#1916). (dac2ee13)
- FIX: Take scale into account (#1906). (27ab12ff)
- FEAT: Animated tile support! (#1930). (6410dc75)
- FEAT: Add avoid_final_parameters, depend_on_referenced_packages, unnecessary_to_list_in_spreads (#1927). (deccb434)
- FEAT: Tiled component is positionable (#1900). (88cb2a05)
- FEAT: Add support for isometric staggered maps (#1895). (96be8408)
- FEAT: Adding support for Group layer nesting for RenderableTileMap (#1886). (5ed34547)
- FEAT: Hexagonal maps (#1892). (29bda336)
- FEAT: Add isometric support for flame_tiled (#1885). (cf828823)
1.7.1 #
1.7.0 #
1.6.0 #
1.5.0 #
- REFACTOR: Move to package imports (#1625). (843ddc36)
- FIX: performance improvements on
SpriteBatch
APIs (#1637). (4b19a1b2) - FIX: Avoid leaks when using PictureRecorders (#1643). (d67065e5)
- FIX: Fix tile flips when using canvas.drawAtlas (#1610). (b4ad498f)
- FIX: Add centered anchor point for tile rotation (#1570). (f64d5264)
- FEAT: Add more lint rules (#1703). (49252f8e)
- FEAT: Bump to Flutter 2.10.0 (#1617). (beac9013)
1.4.0 #
1.3.0 #
- Graduate package to a stable release. See pre-releases prior to this version for changelog entries.
1.3.0-releasecandidate.6 #
- Update a dependency to the latest release.
1.3.0-releasecandidate.5 #
- Update a dependency to the latest release.
1.3.0-releasecandidate.4 #
- Update a dependency to the latest release.
1.3.0-releasecandidate.3 #
- Update a dependency to the latest release.
1.3.0-releasecandidate.2 #
- Update a dependency to the latest release.
1.3.0-releasecandidate.1 #
Note: This release has breaking changes.
- FEAT: Added getImageLayer to flame_tiled (#1405). (a037ada5)
- FEAT: modifiable Layer and TileData in RenderableTileMap (#1324). (b56d5f3c)
- FEAT: Expose priority for TiledComponent (#1259). (f6be66ab)
- DOCS: Fix various dartdoc warnings (#1353). (9f096053)
- DOCS: Update flame_tiled readme (#1286). (ee7298cb)
- DOCS: Update contributions to flame_tiled (#1197). (93b763e1)
- BREAKING FIX: fix multiple external tilesets (#1344). (80a483f8)
- BREAKING FIX: Change Tiled batched rendering to batched rendering per layer (#1317). (30fce398)
1.2.1 #
Note: This release has breaking changes that were supposed to be in 1.2.0
- BREAKING FIX: fix multiple external tilesets (#1344). (80a483f8)
1.1.0 #
- Change Tiled batched rendering to batched rendering per layer.
1.0.0 #
- Updated to Flame 1.0.0
1.0.0-releasecandidate.15 #
- Upgrade to work with latest Flame version
- Move to the mono-repo
0.1.0 #
- Updated the Tiled class to use the SpriteBatch API for efficient drawing to canvas.
0.0.1 #
- Moving code from main repository to its own package