flame_tiled 1.3.0-releasecandidate.1 flame_tiled: ^1.3.0-releasecandidate.1 copied to clipboard
Tiled support for the Flame game engine. This uses the tiled package and provides wrappers and components to be used inside Flame.
import 'package:flame/components.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame_tiled/flame_tiled.dart';
import 'package:flutter/widgets.dart' hide Animation, Image;
import 'package:tiled/tiled.dart';
void main() {
runApp(GameWidget(game: TiledGame()));
}
class TiledGame extends FlameGame {
@override
Future<void> onLoad() async {
await super.onLoad();
final tiledMap = await TiledComponent.load('map.tmx', Vector2.all(16));
add(tiledMap);
final objGroup = tiledMap.tileMap.getLayer<ObjectGroup>('AnimatedCoins');
final coins = await Flame.images.load('coins.png');
// We are 100% sure that an object layer named `AnimatedCoins`
// exists in the example `map.tmx`.
for (final obj in objGroup!.objects) {
add(
SpriteAnimationComponent(
position: Vector2(obj.x, obj.y),
animation: SpriteAnimation.fromFrameData(
coins,
SpriteAnimationData.sequenced(
amount: 8,
stepTime: .15,
textureSize: Vector2.all(20),
),
),
),
);
}
}
}