flame_tiled 1.3.0-releasecandidate.3 flame_tiled: ^1.3.0-releasecandidate.3 copied to clipboard
Tiled support for the Flame game engine. This uses the tiled package and provides wrappers and components to be used inside Flame.
1.3.0-releasecandidate.3 #
- Update a dependency to the latest release.
1.3.0-releasecandidate.2 #
- Update a dependency to the latest release.
1.3.0-releasecandidate.1 #
Note: This release has breaking changes.
- FEAT: Added getImageLayer to flame_tiled (#1405). (a037ada5)
- FEAT: modifiable Layer and TileData in RenderableTileMap (#1324). (b56d5f3c)
- FEAT: Expose priority for TiledComponent (#1259). (f6be66ab)
- DOCS: Fix various dartdoc warnings (#1353). (9f096053)
- DOCS: Update flame_tiled readme (#1286). (ee7298cb)
- DOCS: Update contributions to flame_tiled (#1197). (93b763e1)
- BREAKING FIX: fix multiple external tilesets (#1344). (80a483f8)
- BREAKING FIX: Change Tiled batched rendering to batched rendering per layer (#1317). (30fce398)
1.2.1 #
Note: This release has breaking changes that were supposed to be in 1.2.0
- BREAKING FIX: fix multiple external tilesets (#1344). (80a483f8)
1.1.0 #
- Change Tiled batched rendering to batched rendering per layer.
1.0.0 #
- Updated to Flame 1.0.0
1.0.0-releasecandidate.15 #
- Upgrade to work with latest Flame version
- Move to the mono-repo
0.1.0 #
- Updated the Tiled class to use the SpriteBatch API for efficient drawing to canvas.
0.0.1 #
- Moving code from main repository to its own package