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Tiled support for the Flame game engine. This uses the tiled package and provides wrappers and components to be used inside Flame.

example/lib/main.dart

import 'package:flame/components.dart';
import 'package:flame/flame.dart';
import 'package:flame/game.dart';
import 'package:flame_tiled/flame_tiled.dart';
import 'package:flutter/widgets.dart' hide Animation, Image;
import 'package:tiled/tiled.dart';

void main() {
  runApp(GameWidget(game: TiledGame()));
}

class TiledGame extends FlameGame {
  @override
  Future<void> onLoad() async {
    await super.onLoad();
    final tiledMap = await TiledComponent.load('map.tmx', Vector2.all(16));
    add(tiledMap);

    final objGroup = tiledMap.tileMap.getLayer<ObjectGroup>('AnimatedCoins');
    final coins = await Flame.images.load('coins.png');

    // We are 100% sure that an object layer named `AnimatedCoins`
    // exists in the example `map.tmx`.
    for (final obj in objGroup!.objects) {
      add(
        SpriteAnimationComponent(
          position: Vector2(obj.x, obj.y),
          animation: SpriteAnimation.fromFrameData(
            coins,
            SpriteAnimationData.sequenced(
              amount: 8,
              stepTime: .15,
              textureSize: Vector2.all(20),
            ),
          ),
        ),
      );
    }
  }
}
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Publisher

verified publisherflame-engine.org

Tiled support for the Flame game engine. This uses the tiled package and provides wrappers and components to be used inside Flame.

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Repository (GitHub)
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License

unknown (license)

Dependencies

collection, flame, flutter, meta, tiled, xml

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