flame_tiled 1.9.1 copy "flame_tiled: ^1.9.1" to clipboard
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Tiled support for the Flame game engine. This uses the tiled package and provides wrappers and components to be used inside Flame.

1.9.1 #

  • Update a dependency to the latest release.

1.9.0 #

  • FEAT: Rename internal classes clashes with Tiled (#2139). (2224eaac)

1.8.0 #

  • REFACTOR: Split layers into files (#1916). (dac2ee13)
  • FIX: Take scale into account (#1906). (27ab12ff)
  • FEAT: Animated tile support! (#1930). (6410dc75)
  • FEAT: Add avoid_final_parameters, depend_on_referenced_packages, unnecessary_to_list_in_spreads (#1927). (deccb434)
  • FEAT: Tiled component is positionable (#1900). (88cb2a05)
  • FEAT: Add support for isometric staggered maps (#1895). (96be8408)
  • FEAT: Adding support for Group layer nesting for RenderableTileMap (#1886). (5ed34547)
  • FEAT: Hexagonal maps (#1892). (29bda336)
  • FEAT: Add isometric support for flame_tiled (#1885). (cf828823)

1.7.2 #

1.7.1 #

  • FIX: Remove unnecessary x offset (#1838). (4ea12b72)
  • FEAT: Adding support for additional layer rendering options (#1794). (112acf2a)

1.7.0 #

1.6.0 #

1.5.0 #

1.4.0 #

  • FEAT: Possibility to create RenderableTiledMap from TiledMap (#1534). (5ed08333)
  • FEAT: Added children parameter to Component constructor (#1525). (f0b31fcf)

1.3.0 #

  • Graduate package to a stable release. See pre-releases prior to this version for changelog entries.

1.3.0-releasecandidate.6 #

  • Update a dependency to the latest release.

1.3.0-releasecandidate.5 #

  • Update a dependency to the latest release.

1.3.0-releasecandidate.4 #

  • Update a dependency to the latest release.

1.3.0-releasecandidate.3 #

  • Update a dependency to the latest release.

1.3.0-releasecandidate.2 #

  • Update a dependency to the latest release.

1.3.0-releasecandidate.1 #

Note: This release has breaking changes.

  • FEAT: Added getImageLayer to flame_tiled (#1405). (a037ada5)
  • FEAT: modifiable Layer and TileData in RenderableTileMap (#1324). (b56d5f3c)
  • FEAT: Expose priority for TiledComponent (#1259). (f6be66ab)
  • DOCS: Fix various dartdoc warnings (#1353). (9f096053)
  • DOCS: Update flame_tiled readme (#1286). (ee7298cb)
  • DOCS: Update contributions to flame_tiled (#1197). (93b763e1)
  • BREAKING FIX: fix multiple external tilesets (#1344). (80a483f8)
  • BREAKING FIX: Change Tiled batched rendering to batched rendering per layer (#1317). (30fce398)

1.2.1 #

Note: This release has breaking changes that were supposed to be in 1.2.0

  • BREAKING FIX: fix multiple external tilesets (#1344). (80a483f8)

1.2.0 #

  • FEAT: modifiable Layer and TileData in RenderableTileMap (#1324). (b56d5f3c)

1.1.0 #

  • Change Tiled batched rendering to batched rendering per layer.

1.0.0 #

  • Updated to Flame 1.0.0

1.0.0-releasecandidate.15 #

  • Upgrade to work with latest Flame version
  • Move to the mono-repo

0.1.0 #

  • Updated the Tiled class to use the SpriteBatch API for efficient drawing to canvas.

0.0.1 #

  • Moving code from main repository to its own package
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Publisher

verified publisherflame-engine.org

Tiled support for the Flame game engine. This uses the tiled package and provides wrappers and components to be used inside Flame.

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Funding

Consider supporting this project:

patreon.com
www.buymeacoffee.com

License

unknown (license)

Dependencies

collection, flame, flutter, meta, tiled, xml

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Packages that depend on flame_tiled