flutter_bloc 8.0.0-dev.1 flutter_bloc: ^8.0.0-dev.1 copied to clipboard
Flutter Widgets that make it easy to implement the BLoC (Business Logic Component) design pattern. Built to be used with the bloc state management package.
example/lib/main.dart
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
/// Custom [BlocObserver] which observes all bloc and cubit instances.
class SimpleBlocObserver extends BlocObserver {
@override
void onEvent(Bloc bloc, Object? event) {
super.onEvent(bloc, event);
print(event);
}
@override
void onTransition(Bloc bloc, Transition transition) {
super.onTransition(bloc, transition);
print(transition);
}
@override
void onError(BlocBase bloc, Object error, StackTrace stackTrace) {
print(error);
super.onError(bloc, error, stackTrace);
}
}
void main() {
Bloc.observer = SimpleBlocObserver();
runApp(App());
}
/// A [StatelessWidget] which uses:
/// * [bloc](https://pub.dev/packages/bloc)
/// * [flutter_bloc](https://pub.dev/packages/flutter_bloc)
/// to manage the state of a counter.
class App extends StatelessWidget {
@override
Widget build(BuildContext context) {
return BlocProvider(
create: (_) => ThemeCubit(),
child: BlocBuilder<ThemeCubit, ThemeData>(
builder: (_, theme) {
return MaterialApp(
theme: theme,
home: BlocProvider(
create: (_) => CounterBloc(),
child: CounterPage(),
),
);
},
),
);
}
}
/// A [StatelessWidget] which demonstrates
/// how to consume and interact with a [CounterBloc].
class CounterPage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: const Text('Counter')),
body: Center(
child: BlocBuilder<CounterBloc, int>(
builder: (context, count) {
return Text('$count', style: Theme.of(context).textTheme.headline1);
},
),
),
floatingActionButton: Column(
crossAxisAlignment: CrossAxisAlignment.end,
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
Padding(
padding: const EdgeInsets.symmetric(vertical: 5.0),
child: FloatingActionButton(
child: const Icon(Icons.add),
onPressed: () => context.read<CounterBloc>().add(Increment()),
),
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 5.0),
child: FloatingActionButton(
child: const Icon(Icons.remove),
onPressed: () => context.read<CounterBloc>().add(Decrement()),
),
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 5.0),
child: FloatingActionButton(
child: const Icon(Icons.brightness_6),
onPressed: () => context.read<ThemeCubit>().toggleTheme(),
),
),
],
),
);
}
}
/// Event being processed by [CounterBloc].
abstract class CounterEvent {}
/// Notifies bloc to increment state.
class Increment extends CounterEvent {}
/// Notifies bloc to decrement state.
class Decrement extends CounterEvent {}
/// {@template counter_bloc}
/// A simple [Bloc] which manages an `int` as its state.
/// {@endtemplate}
class CounterBloc extends Bloc<CounterEvent, int> {
/// {@macro counter_bloc}
CounterBloc() : super(0) {
on<Increment>((event, emit) => emit(state + 1));
on<Decrement>((event, emit) => emit(state - 1));
}
}
/// {@template brightness_cubit}
/// A simple [Cubit] which manages the [ThemeData] as its state.
/// {@endtemplate}
class ThemeCubit extends Cubit<ThemeData> {
/// {@macro brightness_cubit}
ThemeCubit() : super(_lightTheme);
static final _lightTheme = ThemeData(
floatingActionButtonTheme: const FloatingActionButtonThemeData(
foregroundColor: Colors.white,
),
brightness: Brightness.light,
);
static final _darkTheme = ThemeData(
floatingActionButtonTheme: const FloatingActionButtonThemeData(
foregroundColor: Colors.black,
),
brightness: Brightness.dark,
);
/// Toggles the current brightness between light and dark.
void toggleTheme() {
emit(state.brightness == Brightness.dark ? _lightTheme : _darkTheme);
}
}