flutter_gamepad 0.3.2
flutter_gamepad: ^0.3.2 copied to clipboard
An iOS gamepad library for Flutter. (Android support coming soon.)
0.3.2 #
- Don't handle button events from non-gamepads
0.3.1 #
- Don't create a gamepadState for just any keyUp event
0.3.0 #
- Fix keyup events
0.2.1 #
- Add "pressed" key to button events
0.2.0 #
- Bump Kotlin version
0.1.0 #
Add a gamepads
method for retrieving current gamepad info.
0.0.5 #
Remove some stray debugging code.
0.0.4 #
Run flutter format and add a stripped-down example to the library README.
0.0.3 #
Hide some internals and write a README for the example.
0.0.2 #
Write a README.
0.0.1 #
Initial release.
- Basic implementation for iOS.
- Events are sent to Flutter over
FlutterGamepad.eventStream
whenever controllers are connected and disconnected, and whenever their buttons or sticks change state. - Supports MFi, and (in iOS 13+) Xbox and DualShock controllers.