flutter_local_notifications 1.4.4+4 flutter_local_notifications: ^1.4.4+4 copied to clipboard
A cross platform plugin for displaying and scheduling local notifications for Flutter applications with the ability to customise for each platform.
flutter_local_notifications #
A cross platform plugin for displaying local notifications.
📱 Supported platforms #
- Android API 16+ (4.1+, the minimum version supported by Flutter). Uses the NotificationCompat APIs so it can be run older Android devices
- iOS 8.0+ (the minimum version supported by Flutter). Supports the old and new iOS notification APIs (the User Notifications Framework introduced in iOS 10 but will use the UILocalNotification APIs for devices predating iOS 10)
✨ Features #
- Mockable (plugin and API methods aren't static)
- Display basic notifications
- Scheduling when notifications should appear
- Periodically show a notification (interval based)
- Schedule a notification to be shown daily at a specified time
- Schedule a notification to be shown weekly on a specified day and time
- Retrieve a list of pending notification requests that have been scheduled to be shown in the future
- Cancelling/removing notification by id or all of them
- Specify a custom notification sound
- Ability to handle when a user has tapped on a notification, when the app is the foreground, background or terminated
- Determine if an app was launched due to tapping on a notification
- [Android] Configuring the importance level
- [Android] Configuring the priority
- [Android] Customising the vibration pattern for notifications
- [Android] Configure the default icon for all notifications
- [Android] Configure the icon for each notification (overrides the default when specified)
- [Android] Configure the large icon for each notification. The icon can be a drawable or a file on the device
- [Android] Formatting notification content via (HTML markup)
- [Android] Support for the following notification styles
- Big picture
- Big text
- Inbox
- Messaging
- Media
- While media playback control using a
MediaSession.Token
is not supported, with this style you let Android treat thelargeIcon
bitmap as album artwork
- While media playback control using a
- [Android] Group notifications
- [Android] Show progress notifications
- [Android] Configure notification visibility on the lockscreen
- [Android] Ability to create and delete notification channels
- [iOS] Request notification permissions and customise the permissions being requested around displaying notifications
- [iOS] Display notifications with attachments
⚠ Caveats and limitations #
The cross-platform facing API exposed by the FlutterLocalNotificationsPlugin
class doesn't expose platform-specific methods as its goal is to provide an abstraction for all platforms. As such, platform-specific configuration is passed in as data. There are platform-specific implementations of the plugin that can be obtained by calling the resolvePlatformSpecificImplementation
. An example of using this is provided in the section on requesting permissions on iOS. In spite of this, there may still be gaps that don't cover your use case and don't make sense to add as they don't fit with the plugin's architecture or goals. Developers can fork or maintain their own code for showing notifications in these situations.
Compatibility with firebase_messaging
Previously, there were issues that prevented this plugin working properly with the firebase_messaging
plugin. This meant that callbacks from each plugin might not be invoked. Version 6.0.13 of firebase_messaging
should resolve this issue so please bump your firebase_messaging
dependency and follow the steps covered in firebase_messaging
's readme file.
Scheduled Android notifications
Some Android OEMs have their own customised Android OS that can prevent applications from running in the background. Consequently, scheduled notifications may not work when the application is in the background on certain devices (e.g. by Xiaomi, Huawei). If you experience problems like this then this would be the reason why. As it's a restriction imposed by the OS, this is not something that can be resolved by the plugin. Some devices may have setting that lets users control which applications run in the background. The steps for these can be vary and but is still up to the users of your application to do given it's a setting on the phone itself.
Recurring Android notifications
This feature uses the Alarm Manager API. This is standard practice but does mean the delivery of the notifications/alarms are inexact and this is documented Android behaviour as per the previous link. It has been reported that Samsung's implementation of Android has imposed a maximum of 500 alarms that can be scheduled via this API and exceptions can occur when going over the limit.
iOS pending notifications limit
There is a limit imposed by iOS where it will only keep 64 notifications that will fire the soonest
Scheduled notifications and daylight savings
Daylight saving issues for scheduled notifications is a known issue. This functionality may be deprecated to be replaced by another that only deals with elapsed time since epoch instead of a date.
Custom notification sounds
iOS restrictions apply (e.g. supported file formats)
📷 Screenshots #
Android | iOS |
---|---|
👏 Acknowledgements #
- Javier Lecuona for submitting the PR that added the ability to have notifications shown daily
- Jeff Scaturro for submitting the PR to fix the iOS issue around showing daily and weekly notifications and migrating the plugin to AndroidX
- Ian Cavanaugh for helping create a sample to reproduce the problem reported in issue #88
- Zhang Jing for adding 'ticker' support for Android notifications
- ...and everyone else for their contributions. They are greatly appreciated
📈 Testing #
As the plugin class is not static, it is possible to mock and verify its behaviour when writing tests as part of your application. Check the source code for a sample test suite that has been kindly implemented (test/flutter_local_notifications_test.dart) that demonstrates how this can be done.
If you decide to use the plugin class directly as part of your tests, the methods will be mostly no-op and methods that return data will return default values.
Part of this is because the plugin detects if you're running on a supported plugin to determine which platform implementation of the plugin should be used. If it's neither Android or iOS, then it defaults to the aforementioned behaviour to reduce friction when writing tests. If this not desired then consider using mocks.
Note there is also a named constructor that can be used to pass the platform for the plugin to resolve the desired platform-specific implementation.
⚙️ Android Setup #
Custom notification icons and sounds
Notification icons should be added as a drawable resource. The example project/code shows how to set default icon for all notifications and how to specify one for each notification. It is possible to use launcher icon/mipmap and this by default is @mipmap/ic_launcher
in the Android manifest and can be passed AndroidInitializationSettings
constructor. However, the offical Android guidance is that you should use drawable resources. Custom notification sounds should be added as a raw resource and the sample illustrates how to play a notification with a custom sound. Refer to the following links around Android resources and notification icons.
When specifying the large icon bitmap or big picture bitmap (associated with the big picture style), bitmaps can be either a drawable resource or file on the device. This is specified via a single property (e.g. the largeIcon
property associated with the AndroidNotificationDetails
class) where a value that is an instance of the DrawableResourceAndroidBitmap
means the bitmap should be loaded from an drawable resource. If this is an instance of the FilePathAndroidBitmap
, this indicates it should be loaded from a file referred to by a given file path.
⚠️ For Android 8.0+, sounds and vibrations are associated with notification channels and can only be configured when they are first created. Showing/scheduling a notification will create a channel with the specified id if it doesn't exist already. If another notification specifies the same channel id but tries to specify another sound or vibration pattern then nothing occurs.
Scheduled notifications
If your application needs the ability to schedule notifications then you need to request permissions to be notified when the phone has been booted as scheduled notifications uses the AlarmManager
API to determine when notifications should be displayed. However, they are cleared when a phone has been turned off. Requesting permission requires adding the following to the manifest (i.e. your application's AndroidManifest.xml
file)
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
The following is also needed to ensure notifications remain scheduled upon a reboot and after an application is updated
<receiver android:name="com.dexterous.flutterlocalnotifications.ScheduledNotificationBootReceiver">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED"/>
<action android:name="android.intent.action.MY_PACKAGE_REPLACED"/>
</intent-filter>
</receiver>
Developers will also need to add the following so that plugin can handle displaying scheduled notifications
<receiver android:name="com.dexterous.flutterlocalnotifications.ScheduledNotificationReceiver" />
If the vibration pattern of an Android notification will be customised then add the following
<uses-permission android:name="android.permission.VIBRATE" />
For reference, the example app's AndroidManifest.xml
file can be found here
Release build configuration
Before creating the release build of your app (which is the default setting when building an APK or app bundle) you will likely need to customise your ProGuard configuration file as per this link and add the following line:
-keep class com.dexterous.** { *; }
After doing so, rules specific to the GSON dependency being used by the plugin will also needed to be added. These rules can be found here. The example app has a consolidated Proguard rules (proguard-rules.pro
) file that combines these together for reference here.
⚠️ Ensure that you have configured the resources that should be kept so that resources like your notification icons aren't discarded by the R8 compiler by following the instructions here. Without doing this, you might not see the icon you've specified in your app's notifications. The configuration used by the example app can be found here where it is specifying that all drawable resources should be kept, as well as the file used to play a custom notification sound (sound file is located here).
⚙️ iOS setup #
General setup
Add the following lines to the didFinishLaunchingWithOptions
method in the AppDelegate.m/AppDelegate.swift file of your iOS project
Objective-C:
if (@available(iOS 10.0, *)) {
[UNUserNotificationCenter currentNotificationCenter].delegate = (id<UNUserNotificationCenterDelegate>) self;
}
Swift:
if #available(iOS 10.0, *) {
UNUserNotificationCenter.current().delegate = self as? UNUserNotificationCenterDelegate
}
Handling notifications whilst the app is in the foreground
By design, iOS applications do not display notifications the app is in the foreground.
For iOS 10+, use the presentation options to control the behaviour for when a notification is triggered while the app is in the foreground.
For older versions of iOS, you need to handle the callback as part of specifying the method that should be fired to the onDidReceiveLocalNotification
argument when creating an instance IOSInitializationSettings
object that is passed to the function for initializing the plugin.
Here is an example:
// initialise the plugin. app_icon needs to be a added as a drawable resource to the Android head project
var initializationSettingsAndroid =
AndroidInitializationSettings('app_icon');
var initializationSettingsIOS = IOSInitializationSettings(
onDidReceiveLocalNotification: onDidReceiveLocalNotification);
var initializationSettings = InitializationSettings(
initializationSettingsAndroid, initializationSettingsIOS);
flutterLocalNotificationsPlugin.initialize(initializationSettings,
onSelectNotification: onSelectNotification);
...
Future onDidReceiveLocalNotification(
int id, String title, String body, String payload) async {
// display a dialog with the notification details, tap ok to go to another page
showDialog(
context: context,
builder: (BuildContext context) => CupertinoAlertDialog(
title: Text(title),
content: Text(body),
actions: [
CupertinoDialogAction(
isDefaultAction: true,
child: Text('Ok'),
onPressed: () async {
Navigator.of(context, rootNavigator: true).pop();
await Navigator.push(
context,
MaterialPageRoute(
builder: (context) => SecondScreen(payload),
),
);
},
)
],
),
);
}
❓ Usage #
Before going on to copy-paste the code snippets in this section, double-check you have configured your application correctly.
If you encounter any issues please refer to the API docs and the sample code in the example
directory before opening a request on Github.
Example app #
The example
directory has a sample application that demonstrates the features of this plugin.
API reference #
Checkout the lovely API documentation generated by pub.
Initialisation #
The first step is to create a new instance of the plugin class and then initialise it with the settings to use for each platform
FlutterLocalNotificationsPlugin flutterLocalNotificationsPlugin = FlutterLocalNotificationsPlugin();
// initialise the plugin. app_icon needs to be a added as a drawable resource to the Android head project
var initializationSettingsAndroid = AndroidInitializationSettings('app_icon');
var initializationSettingsIOS = IOSInitializationSettings(
onDidReceiveLocalNotification: onDidReceiveLocalNotification);
var initializationSettings = InitializationSettings(
initializationSettingsAndroid, initializationSettingsIOS);
await flutterLocalNotificationsPlugin.initialize(initializationSettings,
onSelectNotification: selectNotification);
Initialisation should only be done once, and this can be done is in the main
function of your application. Alternatively, this can be done within the first page shown in your app. Developers can refer to the example app that has code for the initialising within the main
function. The code above has been simplified for explaining the concepts. Here we have specified the default icon to use for notifications on Android (refer to the Android setup section) and designated the function (selectNotification
) that should fire when a notification has been tapped on via the onSelectNotification
callback. Specifying this callback is entirely optional but here it will trigger navigation to another page and display the payload associated with the notification.
Future selectNotification(String payload) async {
if (payload != null) {
debugPrint('notification payload: ' + payload);
}
await Navigator.push(
context,
MaterialPageRoute(builder: (context) => SecondScreen(payload)),
);
}
In the real world, this payload could represent the id of the item you want to display the details of. Once the initialisation is complete, then you can manage the displaying of notifications.
On iOS, initialisation may show a prompt to requires users to give the application permission to display notifications (note: permissions don't need to be requested on Android). Depending on when this happens, this may not be the ideal user experience for your application. If so, please refer to the next section on how to work around this.
⚠ If the app has been launched by tapping on a notification created by this plugin, calling initialize
is what will trigger the onSelectNotification
to trigger to handle the notification that the user tapped on. An alternative to handling the "launch notification" is to call the getNotificationAppLaunchDetails
method that is available in the plugin. This could be used, for example, to change the home route of the app for deep-linking. Calling initialize
will still cause the onSelectNotification
callback to fire for the launch notification. It will be up to developers to ensure that they don't process the same notification twice (e.g. by storing and comparing the notification id).
[iOS only] Requesting notification permissions #
The constructor for the IOSInitializationSettings
class has three named parameters (requestSoundPermission
, requestBadgePermission
and requestAlertPermission
) that controls which permissions are being requested. If you want to request permissions at a later point in your application on iOS, set all of the above to false when initialising the plugin.
FlutterLocalNotificationsPlugin flutterLocalNotificationsPlugin = FlutterLocalNotificationsPlugin();
var initializationSettingsAndroid =
AndroidInitializationSettings('app_icon');
var initializationSettingsIOS = IOSInitializationSettings(
requestSoundPermission: false,
requestBadgePermission: false,
requestAlertPermission: false,
onDidReceiveLocalNotification: onDidReceiveLocalNotification,
);
var initializationSettings = InitializationSettings(
initializationSettingsAndroid, initializationSettingsIOS);
await flutterLocalNotificationsPlugin.initialize(initializationSettings,
onSelectNotification: onSelectNotification);
Then call the requestPermissions
method with desired permissions at the appropriate point in your application
var result = await flutterLocalNotificationsPlugin
.resolvePlatformSpecificImplementation<
IOSFlutterLocalNotificationsPlugin>()
?.requestPermissions(
alert: true,
badge: true,
sound: true,
);
Here the call to flutterLocalNotificationsPlugin.resolvePlatformSpecificImplementation<IOSFlutterLocalNotificationsPlugin>()
returns the iOS implementation of the plugin that contains APIs specific to iOS if the application is running on iOS. The ?.
operator is used here as the result will be null when run on other platforms. Developers may alternatively choose to guard this call by checking the platform their application is running on.
Displaying a notification #
var androidPlatformChannelSpecifics = AndroidNotificationDetails(
'your channel id', 'your channel name', 'your channel description',
importance: Importance.Max, priority: Priority.High, ticker: 'ticker');
var iOSPlatformChannelSpecifics = IOSNotificationDetails();
var platformChannelSpecifics = NotificationDetails(
androidPlatformChannelSpecifics, iOSPlatformChannelSpecifics);
await flutterLocalNotificationsPlugin.show(
0, 'plain title', 'plain body', platformChannelSpecifics,
payload: 'item x');
In this block of code, the details for each platform have been specified. This includes the channel details that is required for Android 8.0+. The payload has been specified ('item x'), that will passed back through your application when the user has tapped on a notification.
On Android devices, notifications will only in appear in the tray and won't appear as a toast (heads-up notification) unless things like the priority/importance has been set appropriately. Refer to the [Android docs] (https://developer.android.com/guide/topics/ui/notifiers/notifications.html#Heads-up) for more information.
The "ticker" text is passed here though it is optional and specific to Android. This allows for text to be shown in the status bar on older versions of Android when the notification is shown.
Scheduling a notification #
var scheduledNotificationDateTime =
DateTime.now().add(Duration(seconds: 5));
var androidPlatformChannelSpecifics =
AndroidNotificationDetails('your other channel id',
'your other channel name', 'your other channel description');
var iOSPlatformChannelSpecifics =
IOSNotificationDetails();
NotificationDetails platformChannelSpecifics = NotificationDetails(
androidPlatformChannelSpecifics, iOSPlatformChannelSpecifics);
await flutterLocalNotificationsPlugin.schedule(
0,
'scheduled title',
'scheduled body',
scheduledNotificationDateTime,
platformChannelSpecifics);
On Android devices, the default behaviour is that the notification may not be delivered at the specified time when the device in a low-power idle mode. This behaviour can be changed by setting the optional parameter named androidAllowWhileIdle
to true when calling the schedule
method.
Periodically showing a notification with a specified interval #
// Show a notification every minute with the first appearance happening a minute after invoking the method
var androidPlatformChannelSpecifics =
AndroidNotificationDetails('repeating channel id',
'repeating channel name', 'repeating description');
var iOSPlatformChannelSpecifics =
IOSNotificationDetails();
var platformChannelSpecifics = NotificationDetails(
androidPlatformChannelSpecifics, iOSPlatformChannelSpecifics);
await flutterLocalNotificationsPlugin.periodicallyShow(0, 'repeating title',
'repeating body', RepeatInterval.EveryMinute, platformChannelSpecifics);
Showing a daily notification at a specific time #
var time = Time(10, 0, 0);
var androidPlatformChannelSpecifics =
AndroidNotificationDetails('repeatDailyAtTime channel id',
'repeatDailyAtTime channel name', 'repeatDailyAtTime description');
var iOSPlatformChannelSpecifics =
IOSNotificationDetails();
var platformChannelSpecifics = NotificationDetails(
androidPlatformChannelSpecifics, iOSPlatformChannelSpecifics);
await flutterLocalNotificationsPlugin.showDailyAtTime(
0,
'show daily title',
'Daily notification shown at approximately ${_toTwoDigitString(time.hour)}:${_toTwoDigitString(time.minute)}:${_toTwoDigitString(time.second)}',
time,
platformChannelSpecifics);
Showing a weekly notification on specific day and time #
var time = Time(10, 0, 0);
var androidPlatformChannelSpecifics =
AndroidNotificationDetails('show weekly channel id',
'show weekly channel name', 'show weekly description');
var iOSPlatformChannelSpecifics =
IOSNotificationDetails();
var platformChannelSpecifics = NotificationDetails(
androidPlatformChannelSpecifics, iOSPlatformChannelSpecifics);
await flutterLocalNotificationsPlugin.showWeeklyAtDayAndTime(
0,
'show weekly title',
'Weekly notification shown on Monday at approximately ${_toTwoDigitString(time.hour)}:${_toTwoDigitString(time.minute)}:${_toTwoDigitString(time.second)}',
Day.Monday,
time,
platformChannelSpecifics);
Retrieveing pending notification requests #
var pendingNotificationRequests =
await flutterLocalNotificationsPlugin.pendingNotificationRequests();
[Android only] Grouping notifications #
This is a "translation" of the sample available at https://developer.android.com/training/notify-user/group.html For iOS, you could just display the summary notification (not shown in the example) as otherwise the following code would show three notifications
String groupKey = 'com.android.example.WORK_EMAIL';
String groupChannelId = 'grouped channel id';
String groupChannelName = 'grouped channel name';
String groupChannelDescription = 'grouped channel description';
// example based on https://developer.android.com/training/notify-user/group.html
AndroidNotificationDetails firstNotificationAndroidSpecifics =
AndroidNotificationDetails(
groupChannelId, groupChannelName, groupChannelDescription,
importance: Importance.Max,
priority: Priority.High,
groupKey: groupKey);
NotificationDetails firstNotificationPlatformSpecifics =
NotificationDetails(firstNotificationAndroidSpecifics, null);
await flutterLocalNotificationsPlugin.show(1, 'Alex Faarborg',
'You will not believe...', firstNotificationPlatformSpecifics);
AndroidNotificationDetails secondNotificationAndroidSpecifics =
AndroidNotificationDetails(
groupChannelId, groupChannelName, groupChannelDescription,
importance: Importance.Max,
priority: Priority.High,
groupKey: groupKey);
NotificationDetails secondNotificationPlatformSpecifics =
NotificationDetails(secondNotificationAndroidSpecifics, null);
await flutterLocalNotificationsPlugin.show(
2,
'Jeff Chang',
'Please join us to celebrate the...',
secondNotificationPlatformSpecifics);
// create the summary notification required for older devices that pre-date Android 7.0 (API level 24)
List<String> lines = List<String>();
lines.add('Alex Faarborg Check this out');
lines.add('Jeff Chang Launch Party');
InboxStyleInformation inboxStyleInformation = InboxStyleInformation(
lines,
contentTitle: '2 new messages',
summaryText: 'janedoe@example.com');
AndroidNotificationDetails androidPlatformChannelSpecifics =
AndroidNotificationDetails(
groupChannelId, groupChannelName, groupChannelDescription,
styleInformation: inboxStyleInformation,
groupKey: groupKey,
setAsGroupSummary: true);
NotificationDetails platformChannelSpecifics =
NotificationDetails(androidPlatformChannelSpecifics, null);
await flutterLocalNotificationsPlugin.show(
3, 'Attention', 'Two new messages', platformChannelSpecifics);
Cancelling/deleting a notification #
// cancel the notification with id value of zero
await flutterLocalNotificationsPlugin.cancel(0);
Cancelling/deleting all notifications #
await flutterLocalNotificationsPlugin.cancelAll();
Getting details on if the app was launched via a notification created by this plugin #
var notificationAppLaunchDetails =
await flutterLocalNotificationsPlugin.getNotificationAppLaunchDetails();
[iOS only] Periodic notifications showing up after reinstallation #
If you have set notifications to be shown periodically on older iOS versions (< 10) and the application was uninstalled without cancelling all alarms, then the next time it's installed you may see the "old" notifications being fired. If this is not the desired behaviour then you can add code similar to the following to the didFinishLaunchingWithOptions
method of your AppDelegate
class.
Objective-C:
if(![[NSUserDefaults standardUserDefaults]objectForKey:@"Notification"]){
[[UIApplication sharedApplication] cancelAllLocalNotifications];
[[NSUserDefaults standardUserDefaults]setBool:YES forKey:@"Notification"];
}
Swift:
if(!UserDefaults.standard.bool(forKey: "Notification")) {
UIApplication.shared.cancelAllLocalNotifications()
UserDefaults.standard.set(true, forKey: "Notification")
}