flutter_shaders 0.1.3 flutter_shaders: ^0.1.3 copied to clipboard
A collection of utilities for working with the FragmentProgram API in Flutter.
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import 'dart:ui' as ui;
import 'package:flutter/material.dart';
import 'package:flutter_shaders/flutter_shaders.dart';
void main() async {
final ui.FragmentProgram program =
await ui.FragmentProgram.fromAsset('shaders/inkwell.frag');
runApp(MyApp(program: program));
}
class MyApp extends StatelessWidget {
const MyApp({super.key, required this.program});
final ui.FragmentProgram program;
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
splashFactory: ShaderInkFeatureFactory(program, (
shader, {
required double animation,
required Color color,
required Offset position,
required Size referenceBoxSize,
required double targetRadius,
required TextDirection textDirection,
}) {
shader.setFloatUniforms((uniforms) => uniforms
..setFloat(animation)
..setColor(color, premultiply: true)
..setFloat(targetRadius)
..setOffset(position));
})),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}