fp_util 1.0.11
fp_util: ^1.0.11 copied to clipboard
Utilities and Extensions for num,BuildContext,EdgeInsets,File,String. constants for horizontal and vertical spacing.
example/lib/main.dart
import 'package:flutter/material.dart';
import 'package:fp_util/fp_util.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.deepPurple,
brightness: Brightness.light,
),
useMaterial3: true,
),
darkTheme: ThemeData(
colorScheme: ColorScheme.fromSeed(
seedColor: Colors.deepPurple,
brightness: Brightness.dark,
),
useMaterial3: true,
),
themeMode: ThemeMode.dark,
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: ColumnWithSpace(
spacing: 20,
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
SocialButton.apple(
label: 'Login With Apple',
// buttonColor: Colors.black,
// foregroundColor: Colors.white,
onPressed: () {},
),
SocialButton.google(
label: 'Login With Google',
// buttonColor: Colors.black,
// foregroundColor: Colors.white,
onPressed: () {},
),
SocialButton.facebook(
label: 'Login With Facebook',
// buttonColor: Colors.black,
// foregroundColor: Colors.white,
loading: false,
onPressed: () {
FPSnackbar.info(context,
message: 'You can also run the project directly from the ');
},
),
SocialButton.facebook(
label: 'Login With Facebook',
buttonColor: Colors.white,
foregroundColor: Colors.black,
loading: false,
side: const BorderSide(color: Colors.red),
onPressed: () {
FPSnackbar.success(context,
message:
'You can also run the project directly from the command-line using the following command from the root project directory');
},
),
SocialButton.facebookIcon(
loading: false,
onPressed: () {
FPSnackbar.error(context,
message:
'You can also run the project directly from the command-line using the following command from the root project directory');
},
padding: 4.all(),
),
SocialButton.googleIcon(
loading: false,
onPressed: () {
FPSnackbar.warning(context,
message:
'You can also run the project directly from the command-line using the following command from the root project directory');
},
padding: 4.all(),
),
SocialButton.appleIcon(
loading: false,
onPressed: () {
FPSnackbar.info(context,
message:
'You can also run the project directly from the command-line using the following command from the root project directory');
},
padding: 4.all(),
),
AppButton(
label: 'label',
onPressed: () {},
loading: true,
),
AppButton.withIcon(
label: 'With Icon',
icon: const Icon(Icons.add),
loading: true,
onPressed: () {
print('icon tapp');
},
),
AppButton.circle(
icon: const Icon(Icons.add),
onPressed: () {},
loading: true,
),
AppOutlineButton(
label: 'label',
onPressed: () {},
loading: true,
),
AppOutlineButton.withIcon(
label: 'With Icon',
icon: const Icon(Icons.add),
loading: true,
onPressed: () {
print('icon tapp');
},
),
AppOutlineButton.circle(
icon: const Icon(Icons.add),
onPressed: () {},
loading: true,
),
AppTextButton(
label: 'label',
onPressed: () {},
loading: true,
),
AppTextButton.withIcon(
label: 'With Icon',
icon: const Icon(Icons.add),
loading: true,
onPressed: () {
print('icon tapp');
},
),
AppTextButton.circle(
icon: const Icon(Icons.add),
onPressed: () {},
loading: true,
),
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
).scrollable(),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}