fpjs_pro_plugin 0.1.2
fpjs_pro_plugin: ^0.1.2 copied to clipboard
Flutter plugin that can be used in an application to call the native FingerprintJS Pro libraries and identify devices.
example/lib/main.dart
import 'dart:async';
import 'package:env_flutter/env_flutter.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:fpjs_pro_plugin/fpjs_pro_plugin.dart';
Future main() async {
await dotenv.load();
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _deviceId = 'Unknown';
final String _apiKey = dotenv.env['API_KEY'] ?? 'test_api_key';
@override
void initState() {
super.initState();
_initFpjs(_apiKey);
}
Future<void> _initFpjs(String apiToken) async {
await FpjsProPlugin.initFpjs(apiToken);
}
/// The native FingerprintJS libraries expose a methid called `getVisitorId`
/// to stay consistent with the original Javascript library used for browser identification.
/// However in the mobile application context a more accurate name would be something like `getDeviceId`.
Future<void> _getDeviceId() async {
String deviceId;
try {
deviceId = await FpjsProPlugin.getVisitorId() ?? 'Unknown';
} on PlatformException {
deviceId = 'Failed to get device id.';
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_deviceId = deviceId;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('FPJS Pro Flutter plugin'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: _getDeviceId, child: const Text('Identify!')),
Text('The device id is: $_deviceId\n'),
],
)),
),
);
}
}