fsm2 0.10.1 fsm2: ^0.10.1 copied to clipboard
FSM2 provides an implementation of the core design aspects of the UML state diagrams allowing both declarative transitions and dynamic transitions along with Guard Conditions.
import 'package:fsm2/fsm2.dart';
void main() async {
final machine = StateMachine.create((g) => g
..initialState<Solid>()
..state<Solid>((b) => b
..on<OnMelted, Liquid>(sideEffect: () async => print('Melted'))
..onEnter((s, e) async => print('Entering ${s} State'))
..onExit((s, e) async => print('Exiting ${s} State')))
..state<Liquid>((b) => b
..onEnter((s, e) async => print('Entering ${s} State'))
..onExit((s, e) async => print('Exiting ${s} State'))
..on<OnFroze, Solid>(sideEffect: () async => print('Frozen'))
..on<OnVaporized, Gas>(sideEffect: () async => print('Vaporized')))
..state<Gas>((b) => b
..onEnter((s, e) async => print('Entering ${s} State'))
..onExit((s, e) async => print('Exiting ${s} State'))
..on<OnCondensed, Liquid>(sideEffect: () async => print('Condensed')))
..onTransition((from, e, to) =>
print('Recieved Event ${e} in State ${from.stateType} transitioning to State ${to.stateType}')));
machine.analyse();
machine.export('test/smcat/water.smcat');
machine.applyEvent(OnMelted());
machine.applyEvent(OnFroze());
}
class Solid implements State {}
class Liquid implements State {}
class Gas implements State {}
class OnMelted implements Event {}
class OnFroze implements Event {}
class OnVaporized implements Event {}
class OnCondensed implements Event {}